2013-06-18, 09:50 PM
The good:
1) Holy pomegranate, Nexon is actually paying attention to players! Many people on Southperry were complaining that Bowmasters should get red colored skills, and they recolored them, even giving them a fire Hurricane, that's awesome!
2)
OH DEAR LORD, Bishops get a real BOSSING skill for ourselves? AND now we can buff during it?
I'm more than happy.
3) Dual Blades and Cannoneers now share Cash Shop with adventurers? I hoped for this, but didn't expect it. I'm so happy since my permanent pet equips will be shared between my Dual Blade and Bishop, two of my favorite jobs.
4) Pirates finally get a flash jump, and thieves get a double flash jump, nice tweak!
The bad:
1)
Why exactly do we need this now that we have flash jump? It was barely noticeable before, and nerfing it even more will only make it more obsolete. Someone didn't think this through.
2)
Never cared for the tornado skill, and adding a reskin of it is well, dull. Not to mention lazy and uncreative. Why should brawlers shoot tornadoes? Bleh. Where are my uppercuts and other melee attacks?
3)
So they inverted the role of these skills? Not like they were too useful.
4)
Wow! They look increasingly uglier!
When will Nexon understan that we want a brawling class for brawlers?
I hate the class now, luckily I'll be able to change my Bucc into a Corsair thanks to the new system.
1) Holy pomegranate, Nexon is actually paying attention to players! Many people on Southperry were complaining that Bowmasters should get red colored skills, and they recolored them, even giving them a fire Hurricane, that's awesome!
2)
Quote: Vengeance of Angel: damage boost to Angel Ray has been removed, Angel Rays number of hits boost has been increased from 1 to 4, now decreases Angel Rays number of monsters hit to 1 and reduces the HP healed by 40%, you can now use buffs while Vengeance of Angel is active
OH DEAR LORD, Bishops get a real BOSSING skill for ourselves? AND now we can buff during it?
I'm more than happy.
3) Dual Blades and Cannoneers now share Cash Shop with adventurers? I hoped for this, but didn't expect it. I'm so happy since my permanent pet equips will be shared between my Dual Blade and Bishop, two of my favorite jobs.
4) Pirates finally get a flash jump, and thieves get a double flash jump, nice tweak!
The bad:
1)
Quote:Dash: speed boost has been decreased from 50 to 25, jump boost has been decreased from 20 to 10, duration has been decreased from 20 seconds to 12, max level has been decreased from 10 to 5
Why exactly do we need this now that we have flash jump? It was barely noticeable before, and nerfing it even more will only make it more obsolete. Someone didn't think this through.
2)
Quote:Tornado Upper: damage has been decreased from 375% to 370%, max level has been decreased from 20 t0 10, when your Energy is fully charged this skill will change into Energy Tornado
Quote:Energy Tornado: Shoot a blast of energy, consuming 85 Energy dealing 410% damage on up to 6 enemies.
Never cared for the tornado skill, and adding a reskin of it is well, dull. Not to mention lazy and uncreative. Why should brawlers shoot tornadoes? Bleh. Where are my uppercuts and other melee attacks?
3)
Quote:Screw Punch Screw Punch: monsters will no longer be pushed when this skill is used
Quote:Double Spiral: damage has been increased from 325% to 337%, number of monsters hit has been increased from 6 to 8, range has been increased, now pushes enemies
So they inverted the role of these skills? Not like they were too useful.
4)
Quote:![]()
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Wow! They look increasingly uglier!
When will Nexon understan that we want a brawling class for brawlers?
I hate the class now, luckily I'll be able to change my Bucc into a Corsair thanks to the new system.


![[Image: ultra-charge-effect.gif]](http://orangemushroom.files.wordpress.com/2013/06/ultra-charge-effect.gif)