2013-06-18, 08:02 PM
masterzero Wrote:That's the problem I guess , for me FJ enough was a chocolate truffle , now it is FJ + cork/Double Spiral fast as hell + different skills upon being charged up ( And we still have to see the effects of the different energy charges)
I don't look at others to know how I Should be revamped but at the class being revamped , I think it's logical ,they can't revamp anything that is good already
Razmos Wrote:When I look at the other revamped adventurers, I'm not seeing any huge amazing changes either. Aside from the specialized skills (including Paladin's) it's mostly just balance changes and slight tweaks to gameplays.
ignoring the specialized skills, Warriors, Mages and Archers weren't changed that much, and neither have Thieves or Pirates. It's mostly just quality of life stuff that makes playing them easier, and some balance changes. The specialized skills are the big change that makes the revamp, and that's just because it makes the classes slightly more unique when compared to each other.
Buccs got exactly the same as everyone else really. It just "feels" like less because the things that were changed were very basic things, Flash Jump and Energy Charge. which were basic changes that were needed.
I guess different perspectives for different folks
I'm ok with it really. At least I'm 4th job and never have to use the stupid tornado and shockwave ever again. I guess the real perk here is that we can swim goodly and also get like a million free slots now.

