KMST 1.2.480 Adventurer Revamp and Skill Changes
I don't know what to think about thieves. Double jump is nice, but doesn't add too much. As the "fast classes" we have particularly poor movement compared to others. Like Angelic Buster with its hook, Corsairs with their verticality and floating, Mages with their teleports, Warriors and bucaneers with their rushes + flash jump... All we have is horizontal speed in that regard. I'm not pleased at all. The worst thing is that the grappling hook fits TOO WELL on thieves. And the trampoline thing too.

As for the skills... I'm glad to see Shade split now. It fits properly. A shame it gets outdated in 4th job by an ugly animation (in my opinion), but oh well... Passives? They are nice. But the ideal Night Lord skills should be strategic passives. Like "charge energy with attacks dodged, release at one point with X outdated attack with improved damage". Or simply movement. I'm quite dissapointed in that sense. Specially about that useless shadow web staying untouched. AT LEAST we got frailty curse to affect bosses! Using a hyper though, but that's awesome. And the increased exp + drop rates on bosses is a nice touch too.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by Alloy - 2013-06-18, 07:54 PM

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