KMST 1.2.480 Adventurer Revamp and Skill Changes
#97
Worthyness Wrote:I know they had pretty good everything. It's just looking at every other class with this "revamp" you'd think that Nexon would put a little more thought into it beyond updating graphics. It's like watching everyone get a chocolate truffle and all you get is an M&M- it's still chocolate, but it's not quite what everyone else got. It's just not the same if you catch my drift?

also I'm one of those old people who really, really liked how the original buccaneers playstyle was. I've come to terms that that will never happen again (because they'd conflict with Thunder Breakers), but at least give me SOMETHING to make me excited for this revamp. I mean we literally only got flash jump that is remotely different (and I appreciate it, but that was expected so to speak). I'm not happy, not sad, not angry, just full on disappointed by my lack of a chocolate truffle.

That's the problem I guess , for me FJ enough was a chocolate truffle , now it is FJ + cork/Double Spiral fast as hell + different skills upon being charged up ( And we still have to see the effects of the different energy charges)

I don't look at others to know how I Should be revamped but at the class being revamped , I think it's logical ,they can't revamp anything that is good already
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by masterzero - 2013-06-18, 07:44 PM

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