KMST 1.2.480 Adventurer Revamp and Skill Changes
#60
byakugan Wrote:Buccaneers: You know Buccaneers were shafted when you find out their useless skills like tornado upper and shockwave are still there and that they gave it MORE LAZORS, EVEN ON TOP OF THEIR OTHER LAZORS. They even made fist enrage look worse.

Corsairs are fine for the most part. The summons are still as bad as always, but everything else seems to match very well and the bouncing cannonballs from the new ship are pretty cool. Now they just need to figure out how to balance it out with fusillade.

Shadowers are still the same as far as I can tell. Savage blow or whatever that 2nd job skill is doesn't look any better than Savage blow back in the old days. And that new skill in 4th job doesn't make sense. For a job that's supposed to be sneaky and shadowy, a freaking thunder slash which ends in a big explosion on the ground doesn't fit at all. And no return of assaulter = fail.

I've yet to see Night Lords but they seem to have got it as bad as Shadowers. That huge kunai and all those scrolls look horrible for the job and it sucks that's the only thing they freaking got.

PD: Whats the freaking big deal with fire hurricane? Its only hurricane painted in red and witha small flame effect. Nexon should feel bad for being so cheap with it and you should feel bad for praising it like that.

Buccaneers always get the short end of the stick. I'm pretty sure most of us just wanted mobility. I'm perfectly fine with this update having only been an added flash jump.
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KMST 1.2.480 Adventurer Revamp and Skill Changes - by QueenFatale - 2013-06-18, 05:30 PM

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