Pirate
![[Image: RED.5000000.png]](http://static.southperry.net/patch/skill/RED.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
![[Image: RED.5000006.png]](http://static.southperry.net/patch/skill/RED.5000006.png)
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
![[Image: RED.5000007.png]](http://static.southperry.net/patch/skill/RED.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
![[Image: RED.5001005.png]](http://static.southperry.net/patch/skill/RED.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 5
![[Image: RED.5001010.png]](http://static.southperry.net/patch/skill/RED.5001010.png)
Octopush
Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: Jump - 0 ms
Animations: effect
Maximum Level: 5
![[Image: RED.5001003.png]](http://static.southperry.net/patch/skill/RED.5001003.png)
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
![[Image: RED.5001002.png]](http://static.southperry.net/patch/skill/RED.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
![[Image: RED.5001008.png]](http://static.southperry.net/patch/skill/RED.5001008.png)
{}
Description: {}
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
![[Image: RED.5000000.png]](http://static.southperry.net/patch/skill/RED.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
| 1 | Accuracy: +22, Speed: +2%, Jump: +1% |
| 2 | Accuracy: +44, Speed: +4%, Jump: +2% |
| 3 | Accuracy: +66, Speed: +6%, Jump: +3% |
| 4 | Accuracy: +88, Speed: +8%, Jump: +4% |
| 5 | Accuracy: +110, Speed: +10%, Jump: +5% |
| 6 | Accuracy: +132, Speed: +12%, Jump: +6% |
| 7 | Accuracy: +154, Speed: +14%, Jump: +7% |
| 8 | Accuracy: +176, Speed: +16%, Jump: +8% |
| 9 | Accuracy: +198, Speed: +18%, Jump: +9% |
| 10 | Accuracy: +220, Speed: +20%, Jump: +10% |
![[Image: RED.5000006.png]](http://static.southperry.net/patch/skill/RED.5000006.png)
Fortune Attack
Description: Gain a chance to deal lethal damage whenever you attack
Info: type = 51, showFromTheHead = 1
Animations: special
Maximum Level: 1
| 1 | Activation Rate: 7%, Damage: +200% |
![[Image: RED.5000007.png]](http://static.southperry.net/patch/skill/RED.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +2%, Critical Minimum Damage: +1% |
| 2 | Critical Hit Rate: +4%, Critical Minimum Damage: +2% |
| 3 | Critical Hit Rate: +6%, Critical Minimum Damage: +3% |
| 4 | Critical Hit Rate: +8%, Critical Minimum Damage: +4% |
| 5 | Critical Hit Rate: +10%, Critical Minimum Damage: +5% |
| 6 | Critical Hit Rate: +12%, Critical Minimum Damage: +6% |
| 7 | Critical Hit Rate: +14%, Critical Minimum Damage: +7% |
| 8 | Critical Hit Rate: +16%, Critical Minimum Damage: +8% |
| 9 | Critical Hit Rate: +18%, Critical Minimum Damage: +9% |
| 10 | Critical Hit Rate: +20%, Critical Minimum Damage: +10% |
![[Image: RED.5001005.png]](http://static.southperry.net/patch/skill/RED.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡ç¡Eor ¡æ¡Ewith the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 5
| 1 | MP Cost: 9, Duration: 4 sec, Speed: +5%, Jump: +2%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 2 | MP Cost: 8, Duration: 4 sec, Speed: +10%, Jump: +4%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 3 | MP Cost: 7, Duration: 8 sec, Speed: +15%, Jump: +6%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 4 | MP Cost: 6, Duration: 8 sec, Speed: +20%, Jump: +8%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 5 | MP Cost: 5, Duration: 12 sec, Speed: +25%, Jump: +10%, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
![[Image: RED.5001010.png]](http://static.southperry.net/patch/skill/RED.5001010.png)
Octopush
Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: Jump - 0 ms
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 18, jumps a certain distance |
| 2 | MP Cost: 16, jumps a certain distance |
| 3 | MP Cost: 14, jumps a certain distance |
| 4 | MP Cost: 12, jumps a certain distance |
| 5 | MP Cost: 10, jumps a certain distance |
![[Image: RED.5001003.png]](http://static.southperry.net/patch/skill/RED.5001003.png)
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
| 1 | MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 |
| 2 | MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 |
| 3 | MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 |
| 4 | MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 |
| 5 | MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 |
| 6 | MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 |
| 7 | MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 |
| 8 | MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 |
| 9 | MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 |
| 10 | MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 |
| 11 | MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 |
| 12 | MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 |
| 13 | MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 |
| 14 | MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 |
| 15 | MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 |
| 16 | MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 |
| 17 | MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 |
| 18 | MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 |
| 19 | MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 |
| 20 | MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380 |
![[Image: RED.5001002.png]](http://static.southperry.net/patch/skill/RED.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 |
| 2 | MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 |
| 3 | MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 |
| 4 | MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 |
| 6 | MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 |
| 7 | MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 |
| 8 | MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 |
| 9 | MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 |
| 10 | MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 |
| 11 | MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 |
| 12 | MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 |
| 13 | MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 |
| 14 | MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 |
| 15 | MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 |
| 16 | MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 |
| 17 | MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 |
| 18 | MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 |
| 19 | MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 |
| 20 | MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
![[Image: RED.5001008.png]](http://static.southperry.net/patch/skill/RED.5001008.png)
{}
Description: {}
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
| 1 | {} |
| 2 | {} |
| 3 | {} |
| 4 | {} |
| 5 | {} |
| 6 | {} |
| 7 | {} |
| 8 | {} |
| 9 | {} |
| 10 | {} |
| 11 | {} |
| 12 | {} |
| 13 | {} |
| 14 | {} |
| 15 | {} |
| 16 | {} |
| 17 | {} |
| 18 | {} |
| 19 | {} |
| 20 | {} |
Brawler
![[Image: RED.5100009.png]](http://static.southperry.net/patch/skill/RED.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
![[Image: RED.5100013.png]](http://static.southperry.net/patch/skill/RED.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
![[Image: RED.5101014.png]](http://static.southperry.net/patch/skill/RED.5101014.png)
Energy Tornado
Description: Attack with Energy-charged gusts of wind.
Info: type = 2, areaAttack = 1
Delays: energyTornado - 990 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
![[Image: RED.5101006.png]](http://static.southperry.net/patch/skill/RED.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
![[Image: RED.5101004.png]](http://static.southperry.net/patch/skill/RED.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 720 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
![[Image: RED.5101012.png]](http://static.southperry.net/patch/skill/RED.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
![[Image: RED.5101011.png]](http://static.southperry.net/patch/skill/RED.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
![[Image: RED.5100010.png]](http://static.southperry.net/patch/skill/RED.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
![[Image: RED.5100001.png]](http://static.southperry.net/patch/skill/RED.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
![[Image: RED.5100015.png]](http://static.southperry.net/patch/skill/RED.5100015.png)
Energy Charge
Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 1
![[Image: RED.5100009.png]](http://static.southperry.net/patch/skill/RED.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
| 1 | Max HP: +2% |
| 2 | Max HP: +4% |
| 3 | Max HP: +6% |
| 4 | Max HP: +8% |
| 5 | Max HP: +10% |
| 6 | Max HP: +12% |
| 7 | Max HP: +14% |
| 8 | Max HP: +16% |
| 9 | Max HP: +18% |
| 10 | Max HP: +20% |
![[Image: RED.5100013.png]](http://static.southperry.net/patch/skill/RED.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
| 1 | Recover 1% HP and MP every 14 seconds |
| 2 | Recover 1% HP and MP every 13 seconds |
| 3 | Recover 2% HP and MP every 12 seconds |
| 4 | Recover 2% HP and MP every 11 seconds |
| 5 | Recover 3% HP and MP every 10 seconds |
| 6 | Recover 3% HP and MP every 9 seconds |
| 7 | Recover 4% HP and MP every 8 seconds |
| 8 | Recover 4% HP and MP every 7 seconds |
| 9 | Recover 5% HP and MP every 6 seconds |
| 10 | Recover 5% HP and MP every 5 seconds |
![[Image: RED.5101014.png]](http://static.southperry.net/patch/skill/RED.5101014.png)
Energy Tornado
Description: Attack with Energy-charged gusts of wind.
Info: type = 2, areaAttack = 1
Delays: energyTornado - 990 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
| 1 | MP Cost: 18, Energy Cost: 85, Damage: 338%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 2 | MP Cost: 18, Energy Cost: 85, Damage: 346%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 3 | MP Cost: 18, Energy Cost: 85, Damage: 354%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 4 | MP Cost: 18, Energy Cost: 85, Damage: 362%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 5 | MP Cost: 18, Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 6 | MP Cost: 20, Energy Cost: 85, Damage: 378%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 7 | MP Cost: 20, Energy Cost: 85, Damage: 386%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 8 | MP Cost: 20, Energy Cost: 85, Damage: 394%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 9 | MP Cost: 20, Energy Cost: 85, Damage: 402%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
| 10 | MP Cost: 20, Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Range: 450, Duration: 1200 ms |
![[Image: RED.5101006.png]](http://static.southperry.net/patch/skill/RED.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 29, Duration: 20 sec |
| 2 | MP Cost: 27, Duration: 40 sec |
| 3 | MP Cost: 25, Duration: 60 sec |
| 4 | MP Cost: 23, Duration: 80 sec |
| 5 | MP Cost: 21, Duration: 100 sec |
| 6 | MP Cost: 19, Duration: 120 sec |
| 7 | MP Cost: 17, Duration: 140 sec |
| 8 | MP Cost: 15, Duration: 160 sec |
| 9 | MP Cost: 13, Duration: 180 sec |
| 10 | MP Cost: 11, Duration: 200 sec |
![[Image: RED.5101004.png]](http://static.southperry.net/patch/skill/RED.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to punch many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 720 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 |
| 2 | MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 |
| 3 | MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 |
| 4 | MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 |
| 5 | MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 |
| 6 | MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 |
| 7 | MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 |
| 8 | MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 |
| 9 | MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 |
| 10 | MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 |
| 11 | MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 |
| 12 | MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 |
| 13 | MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 |
| 14 | MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 |
| 15 | MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 |
| 16 | MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 |
| 17 | MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 |
| 18 | MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 |
| 19 | MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 |
| 20 | MP Cost: 20, Damage: 360%, Max Enemies Hit: 6 |
![[Image: RED.5101012.png]](http://static.southperry.net/patch/skill/RED.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy. When Energy Charge is active, attacks with the more powerful, long distance Energy Tornado.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 10
| 1 | MP Cost: 18, Damage: 325%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 2 | MP Cost: 18, Damage: 330%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 3 | MP Cost: 18, Damage: 335%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 4 | MP Cost: 18, Damage: 340%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 5 | MP Cost: 18, Damage: 345%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 6 | MP Cost: 20, Damage: 350%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 7 | MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 8 | MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 9 | MP Cost: 20, Damage: 365%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
| 10 | MP Cost: 20, Damage: 370%, Max Enemies Hit: 6, Range: 350, Duration: 900 ms |
![[Image: RED.5101011.png]](http://static.southperry.net/patch/skill/RED.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Note: Mental Clarity¡¯s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
| 1 | MP Cost: 15, Weapon ATT: +1, Accuracy: +84 |
| 2 | MP Cost: 15, Weapon ATT: +3, Accuracy: +88 |
| 3 | MP Cost: 16, Weapon ATT: +4, Accuracy: +92 |
| 4 | MP Cost: 16, Weapon ATT: +6, Accuracy: +96 |
| 5 | MP Cost: 17, Weapon ATT: +7, Accuracy: +100 |
| 6 | MP Cost: 17, Weapon ATT: +9, Accuracy: +104 |
| 7 | MP Cost: 18, Weapon ATT: +10, Accuracy: +108 |
| 8 | MP Cost: 18, Weapon ATT: +12, Accuracy: +112 |
| 9 | MP Cost: 19, Weapon ATT: +13, Accuracy: +116 |
| 10 | MP Cost: 19, Weapon ATT: +15, Accuracy: +120 |
| 11 | MP Cost: 20, Weapon ATT: +16, Accuracy: +124 |
| 12 | MP Cost: 20, Weapon ATT: +18, Accuracy: +128 |
| 13 | MP Cost: 21, Weapon ATT: +19, Accuracy: +132 |
| 14 | MP Cost: 21, Weapon ATT: +21, Accuracy: +136 |
| 15 | MP Cost: 22, Weapon ATT: +22, Accuracy: +140 |
| 16 | MP Cost: 22, Weapon ATT: +24, Accuracy: +144 |
| 17 | MP Cost: 23, Weapon ATT: +25, Accuracy: +148 |
| 18 | MP Cost: 23, Weapon ATT: +27, Accuracy: +152 |
| 19 | MP Cost: 24, Weapon ATT: +28, Accuracy: +156 |
| 20 | MP Cost: 24, Weapon ATT: +30, Accuracy: +160 |
![[Image: RED.5100010.png]](http://static.southperry.net/patch/skill/RED.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
![[Image: RED.5100001.png]](http://static.southperry.net/patch/skill/RED.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 10
| 1 | Knuckler Mastery: +14%, Accuracy: +12 |
| 2 | Knuckler Mastery: +18%, Accuracy: +24 |
| 3 | Knuckler Mastery: +22%, Accuracy: +36 |
| 4 | Knuckler Mastery: +26%, Accuracy: +48 |
| 5 | Knuckler Mastery: +30%, Accuracy: +60 |
| 6 | Knuckler Mastery: +34%, Accuracy: +72 |
| 7 | Knuckler Mastery: +38%, Accuracy: +84 |
| 8 | Knuckler Mastery: +42%, Accuracy: +96 |
| 9 | Knuckler Mastery: +46%, Accuracy: +108 |
| 10 | Knuckler Mastery: +50%, Accuracy: +120 |
![[Image: RED.5100015.png]](http://static.southperry.net/patch/skill/RED.5100015.png)
Energy Charge
Description: [Specialized Skill] Charge up Energy with every attack. When Energy Charge is active, you will recieve bonus Accuracy, Defense, Speed, and Knock-back Resistance and most skills will consume Energy rather than MP. When you are charging energy, the effects of this skill are halved.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 1
| 1 | Energy per Attack: 150, Maximum Energy: 5000, Accuracy: +120, Speed: +10, Weapon and Magic DEF: +250, Stance Rate: +40% |
Marauder
![[Image: RED.5110014.png]](http://static.southperry.net/patch/skill/RED.5110014.png)
Super Charge
Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
![[Image: RED.5110000.png]](http://static.southperry.net/patch/skill/RED.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
![[Image: RED.5110011.png]](http://static.southperry.net/patch/skill/RED.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
![[Image: RED.5111007.png]](http://static.southperry.net/patch/skill/RED.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: RED.5111015.png]](http://static.southperry.net/patch/skill/RED.5111015.png)
Shockwave (Energy Charge)
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
![[Image: RED.5111010.png]](http://static.southperry.net/patch/skill/RED.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
![[Image: RED.5111002.png]](http://static.southperry.net/patch/skill/RED.5111002.png)
Energy Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Animations: mob, effect, hit.0
Maximum Level: 20
![[Image: RED.5111012.png]](http://static.southperry.net/patch/skill/RED.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
![[Image: RED.5111013.png]](http://static.southperry.net/patch/skill/RED.5111013.png)
Hedgehog Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: energyBuster - 840 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: RED.5111009.png]](http://static.southperry.net/patch/skill/RED.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow.
Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 450%
Animations: effect, hit
Maximum Level: 20
![[Image: RED.5110014.png]](http://static.southperry.net/patch/skill/RED.5110014.png)
Super Charge
Description: [Specialized Skill] Increases maximum Energy and attack while enhancing the effects of Energy Charge. Additionally, when attacking bosses, twice as much Energy is charged.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
| 1 | Energy per Attack: 167, Maximum Energy: 10,000, Weapon ATT: +10, Accuracy: +126, Speed: 11, Weapon and Magic DEF: +272, Stance Rate: +33% |
| 2 | Energy per Attack: 174, Maximum Energy: 10,000, Weapon ATT: +12, Accuracy: +132, Speed: 12, Weapon and Magic DEF: +284, Stance Rate: +36% |
| 3 | Energy per Attack: 181, Maximum Energy: 10,000, Weapon ATT: +12, Accuracy: +138, Speed: 13, Weapon and Magic DEF: +296, Stance Rate: +39% |
| 4 | Energy per Attack: 188, Maximum Energy: 10,000, Weapon ATT: +14, Accuracy: +144, Speed: 14, Weapon and Magic DEF: +308, Stance Rate: +42% |
| 5 | Energy per Attack: 195, Maximum Energy: 10,000, Weapon ATT: +14, Accuracy: +150, Speed: 15, Weapon and Magic DEF: +320, Stance Rate: +45% |
| 6 | Energy per Attack: 202, Maximum Energy: 10,000, Weapon ATT: +16, Accuracy: +156, Speed: 16, Weapon and Magic DEF: +332, Stance Rate: +48% |
| 7 | Energy per Attack: 209, Maximum Energy: 10,000, Weapon ATT: +16, Accuracy: +162, Speed: 17, Weapon and Magic DEF: +344, Stance Rate: +51% |
| 8 | Energy per Attack: 216, Maximum Energy: 10,000, Weapon ATT: +18, Accuracy: +168, Speed: 18, Weapon and Magic DEF: +356, Stance Rate: +54% |
| 9 | Energy per Attack: 223, Maximum Energy: 10,000, Weapon ATT: +18, Accuracy: +174, Speed: 19, Weapon and Magic DEF: +368, Stance Rate: +57% |
| 10 | Energy per Attack: 230, Maximum Energy: 10,000, Weapon ATT: +20, Accuracy: +180, Speed: 20, Weapon and Magic DEF: +380, Stance Rate: +60% |
| 11 | Energy per Attack: 237, Maximum Energy: 10,000, Weapon ATT: +20, Accuracy: +186, Speed: 21, Weapon and Magic DEF: +392, Stance Rate: +63% |
| 12 | Energy per Attack: 244, Maximum Energy: 10,000, Weapon ATT: +22, Accuracy: +192, Speed: 22, Weapon and Magic DEF: +404, Stance Rate: +66% |
| 13 | Energy per Attack: 251, Maximum Energy: 10,000, Weapon ATT: +22, Accuracy: +198, Speed: 23, Weapon and Magic DEF: +416, Stance Rate: +69% |
| 14 | Energy per Attack: 258, Maximum Energy: 10,000, Weapon ATT: +24, Accuracy: +204, Speed: 24, Weapon and Magic DEF: +428, Stance Rate: +72% |
| 15 | Energy per Attack: 265, Maximum Energy: 10,000, Weapon ATT: +24, Accuracy: +210, Speed: 25, Weapon and Magic DEF: +440, Stance Rate: +75% |
| 16 | Energy per Attack: 272, Maximum Energy: 10,000, Weapon ATT: +26, Accuracy: +216, Speed: 26, Weapon and Magic DEF: +452, Stance Rate: +78% |
| 17 | Energy per Attack: 279, Maximum Energy: 10,000, Weapon ATT: +26, Accuracy: +222, Speed: 27, Weapon and Magic DEF: +464, Stance Rate: +81% |
| 18 | Energy per Attack: 286, Maximum Energy: 10,000, Weapon ATT: +28, Accuracy: +228, Speed: 28, Weapon and Magic DEF: +476, Stance Rate: +84% |
| 19 | Energy per Attack: 293, Maximum Energy: 10,000, Weapon ATT: +28, Accuracy: +234, Speed: 29, Weapon and Magic DEF: +488, Stance Rate: +87% |
| 20 | Energy per Attack: 300, Maximum Energy: 10,000, Weapon ATT: +30, Accuracy: +240, Speed: 30, Weapon and Magic DEF: +500, Stance Rate: +90% |
![[Image: RED.5110000.png]](http://static.southperry.net/patch/skill/RED.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 10
| 1 | Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% |
| 2 | Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% |
| 3 | Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% |
| 4 | Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% |
| 5 | Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% |
| 6 | Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% |
| 7 | Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% |
| 8 | Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% |
| 9 | Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% |
| 10 | Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60% |
![[Image: RED.5110011.png]](http://static.southperry.net/patch/skill/RED.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% |
| 2 | Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +4% |
| 3 | Critical Hit Rate: +8%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +6% |
| 4 | Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% |
| 5 | Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +10% |
| 6 | Critical Hit Rate: +11%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +12% |
| 7 | Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% |
| 8 | Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +16% |
| 9 | Critical Hit Rate: +14%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +18% |
| 10 | Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20% |
![[Image: RED.5111007.png]](http://static.southperry.net/patch/skill/RED.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: RED.5111015.png]](http://static.southperry.net/patch/skill/RED.5111015.png)
Shockwave (Energy Charge)
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
| 1 | MP Cost: 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 2 | MP Cost: 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 3 | MP Cost: 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 4 | MP Cost: 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 5 | MP Cost: 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 6 | MP Cost: 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 7 | MP Cost: 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 8 | MP Cost: 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 9 | MP Cost: 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 10 | MP Cost: 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 11 | MP Cost: 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 12 | MP Cost: 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 13 | MP Cost: 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 14 | MP Cost: 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 15 | MP Cost: 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 16 | MP Cost: 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 17 | MP Cost: 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 18 | MP Cost: 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 19 | MP Cost: 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
| 20 | MP Cost: 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge Damage Bonus: Variable Missing |
![[Image: RED.5111010.png]](http://static.southperry.net/patch/skill/RED.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 10
| 1 | MP Cost: 18, Duration: 72 sec, Damage Taken: -11% |
| 2 | MP Cost: 18, Duration: 84 sec, Damage Taken: -12% |
| 3 | MP Cost: 22, Duration: 96 sec, Damage Taken: -13% |
| 4 | MP Cost: 22, Duration: 108 sec, Damage Taken: -14% |
| 5 | MP Cost: 22, Duration: 120 sec, Damage Taken: -15% |
| 6 | MP Cost: 26, Duration: 132 sec, Damage Taken: -16% |
| 7 | MP Cost: 26, Duration: 144 sec, Damage Taken: -17% |
| 8 | MP Cost: 26, Duration: 156 sec, Damage Taken: -18% |
| 9 | MP Cost: 30, Duration: 168 sec, Damage Taken: -19% |
| 10 | MP Cost: 30, Duration: 180 sec, Damage Taken: -20% |
![[Image: RED.5111002.png]](http://static.southperry.net/patch/skill/RED.5111002.png)
Energy Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies. When Energy Charge is active, attacks with the quicker, longer ranged Hedgehog Buster.
Note: Called Energy Buster in KMS.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Animations: mob, effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 12, Energy Cost: 40, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec |
| 2 | MP Cost: 12, Energy Cost: 40, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec |
| 3 | MP Cost: 12, Energy Cost: 40, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec |
| 4 | MP Cost: 12, Energy Cost: 40, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec |
| 5 | MP Cost: 12, Energy Cost: 45, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec |
| 6 | MP Cost: 17, Energy Cost: 45, Damage: 377%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec |
| 7 | MP Cost: 17, Energy Cost: 45, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec |
| 8 | MP Cost: 17, Energy Cost: 45, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec |
| 9 | MP Cost: 17, Energy Cost: 45, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec |
| 10 | MP Cost: 17, Energy Cost: 50, Damage: 393%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec |
| 11 | MP Cost: 17, Energy Cost: 50, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec |
| 12 | MP Cost: 22, Energy Cost: 50, Damage: 401%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec |
| 13 | MP Cost: 22, Energy Cost: 50, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec |
| 14 | MP Cost: 22, Energy Cost: 50, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec |
| 15 | MP Cost: 22, Energy Cost: 55, Damage: 413%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec |
| 16 | MP Cost: 22, Energy Cost: 55, Damage: 417%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec |
| 17 | MP Cost: 22, Energy Cost: 55, Damage: 421%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec |
| 18 | MP Cost: 27, Energy Cost: 55, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec |
| 19 | MP Cost: 27, Energy Cost: 55, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec |
| 20 | MP Cost: 27, Energy Cost: 60, Damage: 433%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec |
![[Image: RED.5111012.png]](http://static.southperry.net/patch/skill/RED.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
| 1 | MP Cost: MP 18, Energy Cost: 180, Damage: 762%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 2 | MP Cost: MP 18, Energy Cost: 180, Damage: 774%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 3 | MP Cost: MP 18, Energy Cost: 180, Damage: 786%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 4 | MP Cost: MP 20, Energy Cost: 180, Damage: 798%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 5 | MP Cost: MP 20, Energy Cost: 180, Damage: 810%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 6 | MP Cost: MP 20, Energy Cost: 180, Damage: 822%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 7 | MP Cost: MP 20, Energy Cost: 180, Damage: 834%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 8 | MP Cost: MP 22, Energy Cost: 180, Damage: 846%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 9 | MP Cost: MP 22, Energy Cost: 180, Damage: 858%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 10 | MP Cost: MP 22, Energy Cost: 180, Damage: 870%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 11 | MP Cost: MP 22, Energy Cost: 180, Damage: 882%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 12 | MP Cost: MP 24, Energy Cost: 180, Damage: 894%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 13 | MP Cost: MP 24, Energy Cost: 180, Damage: 906%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 14 | MP Cost: MP 24, Energy Cost: 180, Damage: 918%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 15 | MP Cost: MP 24, Energy Cost: 180, Damage: 930%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 16 | MP Cost: MP 26, Energy Cost: 180, Damage: 942%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 17 | MP Cost: MP 26, Energy Cost: 180, Damage: 954%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 18 | MP Cost: MP 26, Energy Cost: 180, Damage: 966%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 19 | MP Cost: MP 26, Energy Cost: 180, Damage: 978%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
| 20 | MP Cost: MP 28, Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8 - Energy Charge damage bonus: 10% |
![[Image: RED.5111013.png]](http://static.southperry.net/patch/skill/RED.5111013.png)
Hedgehog Buster
Description: Blast your energy at nearby enemies. Chance to stun enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: energyBuster - 840 ms
Range: 270%
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Energy Cost: 140, Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec |
| 2 | Energy Cost: 140, Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec |
| 3 | Energy Cost: 140, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec |
| 4 | Energy Cost: 140, Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec |
| 5 | Energy Cost: 140, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec |
| 6 | Energy Cost: 140, Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec |
| 7 | Energy Cost: 140, Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec |
| 8 | Energy Cost: 140, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec |
| 9 | Energy Cost: 140, Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec |
| 10 | Energy Cost: 140, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec |
| 11 | Energy Cost: 140, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec |
| 12 | Energy Cost: 140, Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec |
| 13 | Energy Cost: 140, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec |
| 14 | Energy Cost: 140, Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec |
| 15 | Energy Cost: 140, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec |
| 16 | Energy Cost: 140, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec |
| 17 | Energy Cost: 140, Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec |
| 18 | Energy Cost: 140, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec |
| 19 | Energy Cost: 140, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec |
| 20 | Energy Cost: 140, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec |
![[Image: RED.5111009.png]](http://static.southperry.net/patch/skill/RED.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be chained with Corkscrew Blow.
Note: ¡±Chained¡± means if used quickly enough after Corkscrew Blow, the delay between the two skills will be shortened
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 450%
Animations: effect, hit
Maximum Level: 20
| 1 | MP Cost: 22, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 2 | MP Cost: 22, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 3 | MP Cost: 24, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 4 | MP Cost: 24, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 5 | MP Cost: 24, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 6 | MP Cost: 26, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 7 | MP Cost: 26, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 8 | MP Cost: 26, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 9 | MP Cost: 28, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 10 | MP Cost: 28, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 11 | MP Cost: 28, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 12 | MP Cost: 30, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 13 | MP Cost: 30, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 14 | MP Cost: 30, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 15 | MP Cost: 32, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 16 | MP Cost: 32, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 17 | MP Cost: 32, Damage: 328%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 18 | MP Cost: 34, Damage: 331%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 19 | MP Cost: 34, Damage: 334%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
| 20 | MP Cost: 34, Damage: 337%, Number of Hits: 2, Max Enemies Hit: 8, Rushes Targets |
Buccanneer
![[Image: RED.5121019.png]](http://static.southperry.net/patch/skill/RED.5121019.png)
Dragon Strike (Energy Charge)
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
![[Image: RED.5121017.png]](http://static.southperry.net/patch/skill/RED.5121017.png)
Double Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range.
Info: type = 1, areaAttack = 1
Delays: energyBlastMax - 1560 ms
Range: 850%
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121016.png]](http://static.southperry.net/patch/skill/RED.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead.
Info: type = 1, areaAttack = 1
Delays: energyBlastNew - 1560 ms
Range: 495%
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121015.png]](http://static.southperry.net/patch/skill/RED.5121015.png)
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
![[Image: RED.5121013.png]](http://static.southperry.net/patch/skill/RED.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: RED.5121010.png]](http://static.southperry.net/patch/skill/RED.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
![[Image: RED.5120014.png]](http://static.southperry.net/patch/skill/RED.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
![[Image: RED.5120018.png]](http://static.southperry.net/patch/skill/RED.5120018.png)
Ultra Charge
Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Pre-requisite: Level 20 Super Charge
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 10
![[Image: RED.5120011.png]](http://static.southperry.net/patch/skill/RED.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: RED.5120012.png]](http://static.southperry.net/patch/skill/RED.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%, 7/7: Defense Ignored: +20%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
![[Image: RED.5121007.png]](http://static.southperry.net/patch/skill/RED.5121007.png)
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121000.png]](http://static.southperry.net/patch/skill/RED.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: RED.5121001.png]](http://static.southperry.net/patch/skill/RED.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
![[Image: RED.5121008.png]](http://static.southperry.net/patch/skill/RED.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: RED.5121009.png]](http://static.southperry.net/patch/skill/RED.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
![[Image: RED.5121020.png]](http://static.southperry.net/patch/skill/RED.5121020.png)
Fist Enrage (Energy Charge)
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5121019.png]](http://static.southperry.net/patch/skill/RED.5121019.png)
Dragon Strike (Energy Charge)
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
| 1 | MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 2 | MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 3 | MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 4 | MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 5 | MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 6 | MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 7 | MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 8 | MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 9 | MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 10 | MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 11 | MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 12 | MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 13 | MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 14 | MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 15 | MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 16 | MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 17 | MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 18 | MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 19 | MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 20 | MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 21 | MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 22 | MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 23 | MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 24 | MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 25 | MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 26 | MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 27 | MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 28 | MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 29 | MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 30 | MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 31 | MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 32 | MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
| 33 | MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge Damage Bonus: Variable Missing |
![[Image: RED.5121017.png]](http://static.southperry.net/patch/skill/RED.5121017.png)
Double Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Enhanced version of Energy Blast with more power and range.
Info: type = 1, areaAttack = 1
Delays: energyBlastMax - 1560 ms
Range: 850%
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | Energy Cost: 260, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 10 |
| 2 | Energy Cost: 260, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 10 |
| 3 | Energy Cost: 260, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 10 |
| 4 | Energy Cost: 260, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 10 |
| 5 | Energy Cost: 260, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 10 |
| 6 | Energy Cost: 260, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 10 |
| 7 | Energy Cost: 260, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 10 |
| 8 | Energy Cost: 260, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 10 |
| 9 | Energy Cost: 260, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 10 |
| 10 | Energy Cost: 260, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 10 |
| 11 | Energy Cost: 260, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 10 |
| 12 | Energy Cost: 260, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 10 |
| 13 | Energy Cost: 260, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 10 |
| 14 | Energy Cost: 260, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 10 |
| 15 | Energy Cost: 260, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 10 |
| 16 | Energy Cost: 260, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 10 |
| 17 | Energy Cost: 260, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 10 |
| 18 | Energy Cost: 260, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 10 |
| 19 | Energy Cost: 260, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 10 |
| 20 | Energy Cost: 260, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 10 |
| 21 | Energy Cost: 260, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 10 |
| 22 | Energy Cost: 260, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 10 |
| 23 | Energy Cost: 260, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 10 |
| 24 | Energy Cost: 260, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 10 |
| 25 | Energy Cost: 260, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 10 |
| 26 | Energy Cost: 260, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 10 |
| 27 | Energy Cost: 260, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10 |
| 28 | Energy Cost: 260, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10 |
| 29 | Energy Cost: 260, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10 |
| 30 | Energy Cost: 260, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 |
| 31 | Energy Cost: 260, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 |
| 32 | Energy Cost: 260, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 |
| 33 | Energy Cost: 260, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 |
![[Image: RED.5121016.png]](http://static.southperry.net/patch/skill/RED.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. When Energy Charge is active, attack with the more powerful Double Blast instead.
Info: type = 1, areaAttack = 1
Delays: energyBlastNew - 1560 ms
Range: 495%
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 25, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 2 | MP Cost: 25, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 3 | MP Cost: 25, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 4 | MP Cost: 28, Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 5 | MP Cost: 28, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 6 | MP Cost: 28, Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 7 | MP Cost: 28, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 8 | MP Cost: 31, Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 9 | MP Cost: 31, Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 10 | MP Cost: 31, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 11 | MP Cost: 31, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 12 | MP Cost: 34, Damage: 475%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 13 | MP Cost: 34, Damage: 480%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 14 | MP Cost: 34, Damage: 485%, Number of Hits: 4, Max Enemies Hit: 8 - Energy Charge, Double Blast Damage: +20% |
| 15 | MP Cost: 34, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 16 | MP Cost: 37, Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 17 | MP Cost: 37, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 18 | MP Cost: 37, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 19 | MP Cost: 37, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 20 | MP Cost: 40, Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 21 | MP Cost: 40, Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 22 | MP Cost: 40, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 23 | MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 24 | MP Cost: 43, Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 25 | MP Cost: 43, Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 26 | MP Cost: 43, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 27 | MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 28 | MP Cost: 46, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 29 | MP Cost: 46, Damage: 560%, Number of Hits: 4, Max Enemies Hit: 9 - Energy Charge, Double Blast Damage: +20% |
| 30 | MP Cost: 46, Damage: 565%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 31 | MP Cost: 46, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 32 | MP Cost: 49, Damage: 575%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
| 33 | MP Cost: 49, Damage: 580%, Number of Hits: 4, Max Enemies Hit: 10 - Energy Charge, Double Blast Damage: +20% |
![[Image: RED.5121015.png]](http://static.southperry.net/patch/skill/RED.5121015.png)
Vipercision
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Precision (pointed out by ChosenFruit).
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 10 Knuckle Mastery
Animations: effect
Maximum Level: 30
| 1 | MP Cost: 30, Duration: 64 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% |
| 2 | MP Cost: 31, Duration: 68 sec, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% |
| 3 | MP Cost: 31, Duration: 72 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% |
| 4 | MP Cost: 32, Duration: 76 sec, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% |
| 5 | MP Cost: 32, Duration: 80 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% |
| 6 | MP Cost: 33, Duration: 84 sec, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% |
| 7 | MP Cost: 33, Duration: 88 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% |
| 8 | MP Cost: 34, Duration: 92 sec, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% |
| 9 | MP Cost: 34, Duration: 96 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% |
| 10 | MP Cost: 35, Duration: 100 sec, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% |
| 11 | MP Cost: 35, Duration: 104 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% |
| 12 | MP Cost: 36, Duration: 108 sec, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% |
| 13 | MP Cost: 36, Duration: 112 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% |
| 14 | MP Cost: 37, Duration: 116 sec, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% |
| 15 | MP Cost: 37, Duration: 120 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% |
| 16 | MP Cost: 38, Duration: 124 sec, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% |
| 17 | MP Cost: 38, Duration: 128 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% |
| 18 | MP Cost: 39, Duration: 132 sec, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% |
| 19 | MP Cost: 39, Duration: 136 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% |
| 20 | MP Cost: 40, Duration: 140 sec, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% |
| 21 | MP Cost: 40, Duration: 144 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% |
| 22 | MP Cost: 41, Duration: 148 sec, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% |
| 23 | MP Cost: 41, Duration: 152 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% |
| 24 | MP Cost: 42, Duration: 156 sec, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% |
| 25 | MP Cost: 42, Duration: 160 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% |
| 26 | MP Cost: 43, Duration: 164 sec, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% |
| 27 | MP Cost: 43, Duration: 168 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% |
| 28 | MP Cost: 44, Duration: 172 sec, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% |
| 29 | MP Cost: 44, Duration: 176 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% |
| 30 | MP Cost: 45, Duration: 180 sec, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% |
| 31 | MP Cost: 45, Duration: 184 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% |
| 32 | MP Cost: 46, Duration: 188 sec, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32% |
| 33 | MP Cost: 46, Duration: 192 sec, Weapon ATT: +17%, Passive Effect - Knuckle Mastery: +72%, Elemental Resistance: +33%, Status Effect Resistance: +33% |
![[Image: RED.5121013.png]](http://static.southperry.net/patch/skill/RED.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
| 33 | MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: RED.5121010.png]](http://static.southperry.net/patch/skill/RED.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 10, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
| 1 | MP Cost: 465, Cooldown Time: 45 minutes |
| 2 | MP Cost: 450, Cooldown Time: 40 minutes |
| 3 | MP Cost: 435, Cooldown Time: 35 minutes |
| 4 | MP Cost: 420, Cooldown Time: 30 minutes |
| 5 | MP Cost: 405, Cooldown Time: 25 minutes |
| 6 | MP Cost: 390, Cooldown Time: 20 minutes |
| 7 | MP Cost: 375, Cooldown Time: 15 minutes |
| 8 | MP Cost: 360, Cooldown Time: 10 minutes |
![[Image: RED.5120014.png]](http://static.southperry.net/patch/skill/RED.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
| 1 | 2% chance to ignore 100% of a monster's defense |
| 2 | 4% chance to ignore 100% of a monster's defense |
| 3 | 6% chance to ignore 100% of a monster's defense |
| 4 | 8% chance to ignore 100% of a monster's defense |
| 5 | 10% chance to ignore 100% of a monster's defense |
| 6 | 12% chance to ignore 100% of a monster's defense |
| 7 | 14% chance to ignore 100% of a monster's defense |
| 8 | 16% chance to ignore 100% of a monster's defense |
| 9 | 18% chance to ignore 100% of a monster's defense |
| 10 | 20% chance to ignore 100% of a monster's defense |
| 11 | 22% chance to ignore 100% of a monster's defense |
| 12 | 24% chance to ignore 100% of a monster's defense |
| 13 | 26% chance to ignore 100% of a monster's defense |
| 14 | 28% chance to ignore 100% of a monster's defense |
| 15 | 30% chance to ignore 100% of a monster's defense |
| 16 | 32% chance to ignore 100% of a monster's defense |
| 17 | 34% chance to ignore 100% of a monster's defense |
| 18 | 36% chance to ignore 100% of a monster's defense |
| 19 | 38% chance to ignore 100% of a monster's defense |
| 20 | 40% chance to ignore 100% of a monster's defense |
| 21 | 42% chance to ignore 100% of a monster's defense |
| 22 | 44% chance to ignore 100% of a monster's defense |
| 23 | 46% chance to ignore 100% of a monster's defense |
![[Image: RED.5120018.png]](http://static.southperry.net/patch/skill/RED.5120018.png)
Ultra Charge
Description: [Specialized Skill] The ability to control Energy reaches the ultimate level. Enhances the bonuses of the Energy Charge.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Pre-requisite: Level 20 Super Charge
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 10
| 1 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +32, Accuracy: +255, Speed: +31, Weapon and Magic DEF: +510, Stance Rate: +95%. When attacking bosses, you will charge at twice the normal rate. |
| 2 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +34, Accuracy: +260, Speed: +32, Weapon and Magic DEF: +520, Stance Rate: +95%. When attacking bosses, you will charge at twice the normal rate. |
| 3 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +36, Accuracy: +265, Speed: +33, Weapon and Magic DEF: +530, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate. |
| 4 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +38, Accuracy: +270, Speed: +34, Weapon and Magic DEF: +540, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate. |
| 5 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +40, Accuracy: +275, Speed: +35, Weapon and Magic DEF: +550, Stance Rate: +96%. When attacking bosses, you will charge at twice the normal rate. |
| 6 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +42, Accuracy: +280, Speed: +36, Weapon and Magic DEF: +560, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate. |
| 7 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +44, Accuracy: +285, Speed: +37, Weapon and Magic DEF: +570, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate. |
| 8 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +46, Accuracy: +290, Speed: +38, Weapon and Magic DEF: +580, Stance Rate: +97%. When attacking bosses, you will charge at twice the normal rate. |
| 9 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +48, Accuracy: +295, Speed: +39, Weapon and Magic DEF: +590, Stance Rate: +98%. When attacking bosses, you will charge at twice the normal rate. |
| 10 | Energy per Attack: #, Maximum Energy: 10,000, Weapon ATT: +50, Accuracy: +300, Speed: +40, Weapon and Magic DEF: +600, Stance Rate: +98%. When attacking bosses, you will charge at twice the normal rate. |
![[Image: RED.5120011.png]](http://static.southperry.net/patch/skill/RED.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
| 13 | Activation Rate: 52%, Duration: 54 sec, Damage: +18% |
![[Image: RED.5120012.png]](http://static.southperry.net/patch/skill/RED.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%, 7/7: Defense Ignored: +20%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
| 8 | MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec |
![[Image: RED.5121007.png]](http://static.southperry.net/patch/skill/RED.5121007.png)
Fist Enrage
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 2 | MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 3 | MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 4 | MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 5 | MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 6 | MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 7 | MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 8 | MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 9 | MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 10 | MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 11 | MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 12 | MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 13 | MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 14 | MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 15 | MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 16 | MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 17 | MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 18 | MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 19 | MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 20 | MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 21 | MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 22 | MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 23 | MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 24 | MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 25 | MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 26 | MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 27 | MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 28 | MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 29 | MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 30 | MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 31 | MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 32 | MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
| 33 | MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 8, Energy Charge Damage Bonus: +10% |
![[Image: RED.5121000.png]](http://static.southperry.net/patch/skill/RED.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: RED.5121001.png]](http://static.southperry.net/patch/skill/RED.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies. When Energy Charge is active, this skill does additional damage.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
| 1 | MP Cost: 23, Energy Cost: 180, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 2 | MP Cost: 23, Energy Cost: 180, Damage: 602%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 3 | MP Cost: 25, Energy Cost: 180, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 4 | MP Cost: 25, Energy Cost: 180, Damage: 614%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 5 | MP Cost: 25, Energy Cost: 180, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 6 | MP Cost: 27, Energy Cost: 180, Damage: 626%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 7 | MP Cost: 27, Energy Cost: 180, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 8 | MP Cost: 27, Energy Cost: 180, Damage: 638%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 9 | MP Cost: 29, Energy Cost: 180, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 10 | MP Cost: 29, Energy Cost: 180, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 11 | MP Cost: 29, Energy Cost: 180, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 12 | MP Cost: 31, Energy Cost: 180, Damage: 662%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 13 | MP Cost: 31, Energy Cost: 180, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 14 | MP Cost: 31, Energy Cost: 180, Damage: 674%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 15 | MP Cost: 33, Energy Cost: 180, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 16 | MP Cost: 33, Energy Cost: 180, Damage: 686%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 17 | MP Cost: 33, Energy Cost: 180, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 18 | MP Cost: 35, Energy Cost: 180, Damage: 698%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 19 | MP Cost: 35, Energy Cost: 180, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 20 | MP Cost: 35, Energy Cost: 180, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 21 | MP Cost: 37, Energy Cost: 180, Damage: 716%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 22 | MP Cost: 37, Energy Cost: 180, Damage: 722%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 23 | MP Cost: 37, Energy Cost: 180, Damage: 728%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 24 | MP Cost: 39, Energy Cost: 180, Damage: 734%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 25 | MP Cost: 39, Energy Cost: 180, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 26 | MP Cost: 39, Energy Cost: 180, Damage: 746%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 27 | MP Cost: 41, Energy Cost: 180, Damage: 752%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 28 | MP Cost: 41, Energy Cost: 180, Damage: 758%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 29 | MP Cost: 41, Energy Cost: 180, Damage: 764%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 30 | MP Cost: 43, Energy Cost: 180, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 31 | MP Cost: 43, Energy Cost: 180, Damage: 776%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 32 | MP Cost: 43, Energy Cost: 180, Damage: 782%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
| 33 | MP Cost: 45, Energy Cost: 180, Damage: 788%, Number of Hits: 2, Max Enemies Hit: 10 - Energy Charge damage bonus: 10% |
![[Image: RED.5121008.png]](http://static.southperry.net/patch/skill/RED.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
| 8 | MP Cost: 30, Cooldown Time: 180 sec |
![[Image: RED.5121009.png]](http://static.southperry.net/patch/skill/RED.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 10 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
| 1 | HP Cost: 78, MP Cost: 78, Duration: 110 sec |
| 2 | HP Cost: 76, MP Cost: 76, Duration: 120 sec |
| 3 | HP Cost: 74, MP Cost: 74, Duration: 130 sec |
| 4 | HP Cost: 72, MP Cost: 72, Duration: 140 sec |
| 5 | HP Cost: 70, MP Cost: 70, Duration: 150 sec |
| 6 | HP Cost: 68, MP Cost: 68, Duration: 160 sec |
| 7 | HP Cost: 66, MP Cost: 66, Duration: 170 sec |
| 8 | HP Cost: 64, MP Cost: 64, Duration: 180 sec |
| 9 | HP Cost: 62, MP Cost: 62, Duration: 190 sec |
| 10 | HP Cost: 60, MP Cost: 60, Duration: 200 sec |
| 11 | HP Cost: 58, MP Cost: 58, Duration: 210 sec |
| 12 | HP Cost: 56, MP Cost: 56, Duration: 220 sec |
| 13 | HP Cost: 54, MP Cost: 54, Duration: 230 sec |
| 14 | HP Cost: 52, MP Cost: 52, Duration: 240 sec |
| 15 | HP Cost: 50, MP Cost: 50, Duration: 250 sec |
| 16 | HP Cost: 48, MP Cost: 48, Duration: 260 sec |
| 17 | HP Cost: 46, MP Cost: 46, Duration: 270 sec |
| 18 | HP Cost: 44, MP Cost: 44, Duration: 280 sec |
| 19 | HP Cost: 42, MP Cost: 42, Duration: 290 sec |
| 20 | HP Cost: 40, MP Cost: 40, Duration: 300 sec |
| 21 | HP Cost: 38, MP Cost: 38, Duration: 310 sec |
| 22 | HP Cost: 36, MP Cost: 36, Duration: 320 sec |
| 23 | HP Cost: 34, MP Cost: 34, Duration: 330 sec |
![[Image: RED.5121020.png]](http://static.southperry.net/patch/skill/RED.5121020.png)
Fist Enrage (Energy Charge)
Description: Unleash a rain of punches with the Super Transform on your enemy. When Energy Charge is active, this skill does additional damage.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Energy Cost: 150, Damage: 183%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 2 | MP Cost: 20, Energy Cost: 150, Damage: 186%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 3 | MP Cost: 20, Energy Cost: 150, Damage: 189%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 4 | MP Cost: 20, Energy Cost: 150, Damage: 192%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 5 | MP Cost: 22, Energy Cost: 150, Damage: 195%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 6 | MP Cost: 22, Energy Cost: 150, Damage: 198%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 7 | MP Cost: 22, Energy Cost: 150, Damage: 201%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 8 | MP Cost: 22, Energy Cost: 150, Damage: 204%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 9 | MP Cost: 22, Energy Cost: 150, Damage: 207%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 10 | MP Cost: 24, Energy Cost: 150, Damage: 210%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 11 | MP Cost: 24, Energy Cost: 150, Damage: 213%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 12 | MP Cost: 24, Energy Cost: 150, Damage: 216%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 13 | MP Cost: 24, Energy Cost: 150, Damage: 219%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 14 | MP Cost: 24, Energy Cost: 150, Damage: 222%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 15 | MP Cost: 26, Energy Cost: 150, Damage: 225%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 16 | MP Cost: 26, Energy Cost: 150, Damage: 228%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 17 | MP Cost: 26, Energy Cost: 150, Damage: 231%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 18 | MP Cost: 26, Energy Cost: 150, Damage: 234%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 19 | MP Cost: 26, Energy Cost: 150, Damage: 237%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 20 | MP Cost: 28, Energy Cost: 150, Damage: 240%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 21 | MP Cost: 28, Energy Cost: 150, Damage: 243%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 22 | MP Cost: 28, Energy Cost: 150, Damage: 246%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 23 | MP Cost: 28, Energy Cost: 150, Damage: 249%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 24 | MP Cost: 28, Energy Cost: 150, Damage: 252%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 25 | MP Cost: 30, Energy Cost: 150, Damage: 255%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 26 | MP Cost: 30, Energy Cost: 150, Damage: 258%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 27 | MP Cost: 30, Energy Cost: 150, Damage: 261%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 28 | MP Cost: 30, Energy Cost: 150, Damage: 264%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 29 | MP Cost: 30, Energy Cost: 150, Damage: 267%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 30 | MP Cost: 32, Energy Cost: 150, Damage: 270%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 31 | MP Cost: 32, Energy Cost: 150, Damage: 273%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 32 | MP Cost: 32, Energy Cost: 150, Damage: 276%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
| 33 | MP Cost: 32, Energy Cost: 150, Damage: 279%, Number of Hits: 9 - Energy Charge Damage Bonus: Variable Missing |
Hyper
![[Image: RED.5120036.png]](http://static.southperry.net/patch/skill/RED.5120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: RED.5120037.png]](http://static.southperry.net/patch/skill/RED.5120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: RED.5120034.png]](http://static.southperry.net/patch/skill/RED.5120034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: RED.5120035.png]](http://static.southperry.net/patch/skill/RED.5120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: RED.5120032.png]](http://static.southperry.net/patch/skill/RED.5120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120033.png]](http://static.southperry.net/patch/skill/RED.5120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120030.png]](http://static.southperry.net/patch/skill/RED.5120030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120031.png]](http://static.southperry.net/patch/skill/RED.5120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5120038.png]](http://static.southperry.net/patch/skill/RED.5120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: RED.5120039.png]](http://static.southperry.net/patch/skill/RED.5120039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: RED.5121054.png]](http://static.southperry.net/patch/skill/RED.5121054.png)
Stimulate
Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
![[Image: RED.5120050.png]](http://static.southperry.net/patch/skill/RED.5120050.png)
Energy Blast - Extra Target
Description: Increases Energy Blast's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 177
![[Image: RED.5120051.png]](http://static.southperry.net/patch/skill/RED.5120051.png)
Energy Blast - Bonus Attack
Description: Increases Energy Blast's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: RED.5121053.png]](http://static.southperry.net/patch/skill/RED.5121053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
![[Image: RED.5121052.png]](http://static.southperry.net/patch/skill/RED.5121052.png)
Unity of Power
Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff.
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: RED.5120043.png]](http://static.southperry.net/patch/skill/RED.5120043.png)
Double Lucky Dice - Reinforce
Description: Increases the activation rate of Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: RED.5120042.png]](http://static.southperry.net/patch/skill/RED.5120042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: RED.5120041.png]](http://static.southperry.net/patch/skill/RED.5120041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: RED.5120040.png]](http://static.southperry.net/patch/skill/RED.5120040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: RED.5120047.png]](http://static.southperry.net/patch/skill/RED.5120047.png)
Fist Enrage - Boss Killer
Description: Adds Boss Damage to Fist Enrage.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: RED.5120046.png]](http://static.southperry.net/patch/skill/RED.5120046.png)
Fist Enrage - Reinforce
Description: Increases Fist Enrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: RED.5120045.png]](http://static.southperry.net/patch/skill/RED.5120045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: RED.5120044.png]](http://static.southperry.net/patch/skill/RED.5120044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: 7: Ignore DEF: 20%
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: RED.5120049.png]](http://static.southperry.net/patch/skill/RED.5120049.png)
Energy Blast - Reinforce
Description: Increases Energy Blast's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: RED.5120048.png]](http://static.southperry.net/patch/skill/RED.5120048.png)
Fist Enrage - Bonus Attack
Description: Increases Fist Enrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: RED.5120036.png]](http://static.southperry.net/patch/skill/RED.5120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: RED.5120037.png]](http://static.southperry.net/patch/skill/RED.5120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: RED.5120034.png]](http://static.southperry.net/patch/skill/RED.5120034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Hit Rate: +10% |
![[Image: RED.5120035.png]](http://static.southperry.net/patch/skill/RED.5120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: RED.5120032.png]](http://static.southperry.net/patch/skill/RED.5120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: RED.5120033.png]](http://static.southperry.net/patch/skill/RED.5120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: RED.5120030.png]](http://static.southperry.net/patch/skill/RED.5120030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: RED.5120031.png]](http://static.southperry.net/patch/skill/RED.5120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: RED.5120038.png]](http://static.southperry.net/patch/skill/RED.5120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |
![[Image: RED.5120039.png]](http://static.southperry.net/patch/skill/RED.5120039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Weapon DEF: +500 |
![[Image: RED.5121054.png]](http://static.southperry.net/patch/skill/RED.5121054.png)
Stimulate
Description: Stimulate your body, gaining and maintaining maximum Energy Charge. Additonally, permanently increase your damage against bosses.
Info: type = 50
Delays: HY512stimulate - 1080 ms
Animations: effect, repeat
Maximum Level: 1
Required Level: 150
| 1 | Active Effect - MP Cost: 300, Duration: 120 sec, Damage: +20%, Charge 800 Energy every 4 sec - Cooldown Time: 240 sec - Passive Effect - Boss Damage: +20% |
![[Image: RED.5120050.png]](http://static.southperry.net/patch/skill/RED.5120050.png)
Energy Blast - Extra Target
Description: Increases Energy Blast's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 177
| 1 | Max Enemies Hit: +2 |
![[Image: RED.5120051.png]](http://static.southperry.net/patch/skill/RED.5120051.png)
Energy Blast - Bonus Attack
Description: Increases Energy Blast's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Number of Hits: +1 |
![[Image: RED.5121053.png]](http://static.southperry.net/patch/skill/RED.5121053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec |
![[Image: RED.5121052.png]](http://static.southperry.net/patch/skill/RED.5121052.png)
Unity of Power
Description: Condense the energy around you to attack. Can only be used shortly after entering Energy Charge. Using this skill grants a special buff.
Info: type = 1, areaAttack = 1
Delays: HY512unityOfPower - 1440 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | Energy Cost: 2500, Damage: 800%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 90 sec, Minimum and Maximum Critical Damage: +10, Max Stacks: 3 - Cooldown Time : 20 |
![[Image: RED.5120043.png]](http://static.southperry.net/patch/skill/RED.5120043.png)
Double Lucky Dice - Reinforce
Description: Increases the activation rate of Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | Activation Rate Bonus: +10% |
![[Image: RED.5120042.png]](http://static.southperry.net/patch/skill/RED.5120042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: RED.5120041.png]](http://static.southperry.net/patch/skill/RED.5120041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: RED.5120040.png]](http://static.southperry.net/patch/skill/RED.5120040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magic DEF: +500 |
![[Image: RED.5120047.png]](http://static.southperry.net/patch/skill/RED.5120047.png)
Fist Enrage - Boss Killer
Description: Adds Boss Damage to Fist Enrage.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Boss Damage: +20% |
![[Image: RED.5120046.png]](http://static.southperry.net/patch/skill/RED.5120046.png)
Fist Enrage - Reinforce
Description: Increases Fist Enrage's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Damage: +20% |
![[Image: RED.5120045.png]](http://static.southperry.net/patch/skill/RED.5120045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Probability: +5% |
![[Image: RED.5120044.png]](http://static.southperry.net/patch/skill/RED.5120044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: 7: Ignore DEF: 20%
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Probability: +9% |
![[Image: RED.5120049.png]](http://static.southperry.net/patch/skill/RED.5120049.png)
Energy Blast - Reinforce
Description: Increases Energy Blast's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Damage: +20% |
![[Image: RED.5120048.png]](http://static.southperry.net/patch/skill/RED.5120048.png)
Fist Enrage - Bonus Attack
Description: Increases Fist Enrage's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Number of Hits: +1 |
Gunslinger
![[Image: RED.5200000.png]](http://static.southperry.net/patch/skill/RED.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
![[Image: RED.5200010.png]](http://static.southperry.net/patch/skill/RED.5200010.png)
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
![[Image: RED.5201003.png]](http://static.southperry.net/patch/skill/RED.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
![[Image: RED.5201005.png]](http://static.southperry.net/patch/skill/RED.5201005.png)
Wings
Description: Allows you to jump longer and further.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
![[Image: RED.5201012.png]](http://static.southperry.net/patch/skill/RED.5201012.png)
Summon Crew (I)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 1
![[Image: RED.5201014.png]](http://static.southperry.net/patch/skill/RED.5201014.png)
Summon Crew (II)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
![[Image: RED.5201006.png]](http://static.southperry.net/patch/skill/RED.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
![[Image: RED.5201008.png]](http://static.southperry.net/patch/skill/RED.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
![[Image: RED.5200009.png]](http://static.southperry.net/patch/skill/RED.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
![[Image: RED.5201001.png]](http://static.southperry.net/patch/skill/RED.5201001.png)
Magnum Shot
Description: Shoot at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 400%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
![[Image: RED.5200000.png]](http://static.southperry.net/patch/skill/RED.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 10
| 1 | Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 |
| 2 | Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 |
| 3 | Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 |
| 4 | Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 |
| 5 | Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 |
| 6 | Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 |
| 7 | Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 |
| 8 | Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 |
| 9 | Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 |
| 10 | Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200 |
![[Image: RED.5200010.png]](http://static.southperry.net/patch/skill/RED.5200010.png)
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 125%, Number of Hits: 3, Range: 380 |
| 2 | MP Cost: 10, Damage: 129%, Number of Hits: 3, Range: 380 |
| 3 | MP Cost: 11, Damage: 133%, Number of Hits: 3, Range: 380 |
| 4 | MP Cost: 11, Damage: 137%, Number of Hits: 3, Range: 380 |
| 5 | MP Cost: 11, Damage: 141%, Number of Hits: 3, Range: 380 |
| 6 | MP Cost: 12, Damage: 145%, Number of Hits: 3, Range: 380 |
| 7 | MP Cost: 12, Damage: 149%, Number of Hits: 3, Range: 380 |
| 8 | MP Cost: 12, Damage: 153%, Number of Hits: 3, Range: 380 |
| 9 | MP Cost: 13, Damage: 157%, Number of Hits: 3, Range: 380 |
| 10 | MP Cost: 13, Damage: 161%, Number of Hits: 3, Range: 380 |
| 11 | MP Cost: 13, Damage: 165%, Number of Hits: 3, Range: 380 |
| 12 | MP Cost: 14, Damage: 169%, Number of Hits: 3, Range: 380 |
| 13 | MP Cost: 14, Damage: 173%, Number of Hits: 3, Range: 380 |
| 14 | MP Cost: 14, Damage: 177%, Number of Hits: 3, Range: 380 |
| 15 | MP Cost: 15, Damage: 181%, Number of Hits: 3, Range: 380 |
| 16 | MP Cost: 15, Damage: 185%, Number of Hits: 3, Range: 380 |
| 17 | MP Cost: 15, Damage: 189%, Number of Hits: 3, Range: 380 |
| 18 | MP Cost: 16, Damage: 193%, Number of Hits: 3, Range: 380 |
| 19 | MP Cost: 16, Damage: 197%, Number of Hits: 3, Range: 380 |
| 20 | MP Cost: 16, Damage: 201%, Number of Hits: 3, Range: 380 |
![[Image: RED.5201003.png]](http://static.southperry.net/patch/skill/RED.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 29, Duration: 20 sec |
| 2 | MP Cost: 27, Duration: 40 sec |
| 3 | MP Cost: 25, Duration: 60 sec |
| 4 | MP Cost: 23, Duration: 80 sec |
| 5 | MP Cost: 21, Duration: 100 sec |
| 6 | MP Cost: 19, Duration: 120 sec |
| 7 | MP Cost: 17, Duration: 140 sec |
| 8 | MP Cost: 15, Duration: 160 sec |
| 9 | MP Cost: 13, Duration: 180 sec |
| 10 | MP Cost: 11, Duration: 200 sec |
![[Image: RED.5201005.png]](http://static.southperry.net/patch/skill/RED.5201005.png)
Wings
Description: Allows you to jump longer and further.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
| 1 | Falling Speed: 200 |
| 2 | Falling Speed: 200 |
| 3 | Falling Speed: 200 |
| 4 | Falling Speed: 200 |
| 5 | Falling Speed: 200 |
![[Image: RED.5201012.png]](http://static.southperry.net/patch/skill/RED.5201012.png)
Summon Crew (I)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 1
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 180% - Cooldown Time: 120 sec |
![[Image: RED.5201014.png]](http://static.southperry.net/patch/skill/RED.5201014.png)
Summon Crew (II)
Description: [Specialized Skill] Summon a random crew member from the Nautilus to assist you in battle.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 1
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 90% - Cooldown Time: 120 sec |
![[Image: RED.5201006.png]](http://static.southperry.net/patch/skill/RED.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
| 1 | MP Cost: 12, Damage: 186% |
| 2 | MP Cost: 12, Damage: 192% |
| 3 | MP Cost: 12, Damage: 198% |
| 4 | MP Cost: 12, Damage: 204% |
| 5 | MP Cost: 15, Damage: 210% |
| 6 | MP Cost: 15, Damage: 216% |
| 7 | MP Cost: 15, Damage: 222% |
| 8 | MP Cost: 15, Damage: 228% |
| 9 | MP Cost: 15, Damage: 234% |
| 10 | MP Cost: 18, Damage: 240% |
| 11 | MP Cost: 18, Damage: 246% |
| 12 | MP Cost: 18, Damage: 252% |
| 13 | MP Cost: 18, Damage: 258% |
| 14 | MP Cost: 18, Damage: 264% |
| 15 | MP Cost: 21, Damage: 270% |
| 16 | MP Cost: 21, Damage: 276% |
| 17 | MP Cost: 21, Damage: 282% |
| 18 | MP Cost: 21, Damage: 288% |
| 19 | MP Cost: 21, Damage: 294% |
| 20 | MP Cost: 24, Damage: 300% |
![[Image: RED.5201008.png]](http://static.southperry.net/patch/skill/RED.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 |
| 2 | MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 |
| 3 | MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 |
| 4 | MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 |
| 5 | MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100 |
![[Image: RED.5200009.png]](http://static.southperry.net/patch/skill/RED.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
![[Image: RED.5201001.png]](http://static.southperry.net/patch/skill/RED.5201001.png)
Magnum Shot
Description: Shoot at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 400%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 6 |
| 2 | MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 6 |
| 3 | MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6 |
| 4 | MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 6 |
| 6 | MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6 |
| 7 | MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 6 |
| 8 | MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 6 |
| 9 | MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6 |
| 10 | MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 6 |
| 11 | MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 6 |
| 12 | MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6 |
| 13 | MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 6 |
| 14 | MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6 |
| 15 | MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6 |
| 16 | MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 6 |
| 17 | MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 6 |
| 18 | MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6 |
| 19 | MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6 |
| 20 | MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 6 |
Outlaw
![[Image: RED.5211010.png]](http://static.southperry.net/patch/skill/RED.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: RED.5211014.png]](http://static.southperry.net/patch/skill/RED.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5211007.png]](http://static.southperry.net/patch/skill/RED.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: RED.5210018.png]](http://static.southperry.net/patch/skill/RED.5210018.png)
Assemble Crew (IV)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210016.png]](http://static.southperry.net/patch/skill/RED.5210016.png)
Assemble Crew (II)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210017.png]](http://static.southperry.net/patch/skill/RED.5210017.png)
Assemble Crew (III)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
![[Image: RED.5210015.png]](http://static.southperry.net/patch/skill/RED.5210015.png)
Assemble Crew (I)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 10
![[Image: RED.5210012.png]](http://static.southperry.net/patch/skill/RED.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
![[Image: RED.5210013.png]](http://static.southperry.net/patch/skill/RED.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
![[Image: RED.5211008.png]](http://static.southperry.net/patch/skill/RED.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1080 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: RED.5211009.png]](http://static.southperry.net/patch/skill/RED.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: RED.5211010.png]](http://static.southperry.net/patch/skill/RED.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Note: This skill has a 1260ms spam delay unaffected by booster
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 2 | MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 3 | MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 4 | MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 5 | MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 6 | MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 7 | MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 8 | MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 9 | MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 10 | MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 11 | MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 12 | MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 13 | MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 14 | MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 15 | MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 16 | MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 17 | MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 18 | MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 19 | MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Knock-back Distance: 400 |
| 20 | MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Knock-back Distance: 400 |
![[Image: RED.5211014.png]](http://static.southperry.net/patch/skill/RED.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Note: Attacks at 540ms.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 9, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec |
| 2 | MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec |
| 3 | MP Cost: 11, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec |
| 4 | MP Cost: 12, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec |
| 5 | MP Cost: 13, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec |
| 6 | MP Cost: 14, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec |
| 7 | MP Cost: 15, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec |
| 8 | MP Cost: 16, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec |
| 9 | MP Cost: 17, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec |
| 10 | MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec |
![[Image: RED.5211007.png]](http://static.southperry.net/patch/skill/RED.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: RED.5210018.png]](http://static.southperry.net/patch/skill/RED.5210018.png)
Assemble Crew (IV)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 100%
Summon Mob Count: attack1 = 4
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 230%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 240%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 250%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 260%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 270%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 280%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 290%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 300%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 310%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 320%, Max Enemies Hit: 6 - Cooldown Time: 120 sec |
![[Image: RED.5210016.png]](http://static.southperry.net/patch/skill/RED.5210016.png)
Assemble Crew (II)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 246% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 252% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 258% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 264% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 270% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 276% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 282% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 288% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 294% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 300% - Cooldown Time: 120 sec |
![[Image: RED.5210017.png]](http://static.southperry.net/patch/skill/RED.5210017.png)
Assemble Crew (III)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 186% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 192% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 198% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 204% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 210% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 216% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 222% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 228% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 234% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 240% - Cooldown Time: 120 sec |
![[Image: RED.5210015.png]](http://static.southperry.net/patch/skill/RED.5210015.png)
Assemble Crew (I)
Description: [Specialized Skill] Summons two random crew members from the Nautilus to assist you in battle. If you are targetted by a fatal status effect, a crew member will take it instead and die.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 10
| 1 | MP Cost: 25, Duration: 120 sec, Damage: 256% - Cooldown Time: 120 sec |
| 2 | MP Cost: 28, Duration: 120 sec, Damage: 262% - Cooldown Time: 120 sec |
| 3 | MP Cost: 28, Duration: 120 sec, Damage: 268% - Cooldown Time: 120 sec |
| 4 | MP Cost: 31, Duration: 120 sec, Damage: 274% - Cooldown Time: 120 sec |
| 5 | MP Cost: 31, Duration: 120 sec, Damage: 280% - Cooldown Time: 120 sec |
| 6 | MP Cost: 34, Duration: 120 sec, Damage: 286% - Cooldown Time: 120 sec |
| 7 | MP Cost: 34, Duration: 120 sec, Damage: 292% - Cooldown Time: 120 sec |
| 8 | MP Cost: 37, Duration: 120 sec, Damage: 298% - Cooldown Time: 120 sec |
| 9 | MP Cost: 37, Duration: 120 sec, Damage: 304% - Cooldown Time: 120 sec |
| 10 | MP Cost: 40, Duration: 120 sec, Damage: 310% - Cooldown Time: 120 sec |
![[Image: RED.5210012.png]](http://static.southperry.net/patch/skill/RED.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 10
| 1 | Weapon DEF: +2%, Magic DEF: +2%, Max HP and MP: +60 |
| 2 | Weapon DEF: +4%, Magic DEF: +4%, Max HP and MP: +120 |
| 3 | Weapon DEF: +6%, Magic DEF: +6%, Max HP and MP: +180 |
| 4 | Weapon DEF: +8%, Magic DEF: +8%, Max HP and MP: +240 |
| 5 | Weapon DEF: +10%, Magic DEF: +10%, Max HP and MP: +300 |
| 6 | Weapon DEF: +12%, Magic DEF: +12%, Max HP and MP: +360 |
| 7 | Weapon DEF: +14%, Magic DEF: +14%, Max HP and MP: +420 |
| 8 | Weapon DEF: +16%, Magic DEF: +16%, Max HP and MP: +480 |
| 9 | Weapon DEF: +18%, Magic DEF: +18%, Max HP and MP: +540 |
| 10 | Weapon DEF: +20%, Magic DEF: +20%, Max HP and MP: +600 |
![[Image: RED.5210013.png]](http://static.southperry.net/patch/skill/RED.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
| 1 | Critical Hit Rate: +11%, Defense Ignored: 1% |
| 2 | Critical Hit Rate: +12%, Defense Ignored: 2% |
| 3 | Critical Hit Rate: +13%, Defense Ignored: 3% |
| 4 | Critical Hit Rate: +14%, Defense Ignored: 4% |
| 5 | Critical Hit Rate: +15%, Defense Ignored: 5% |
| 6 | Critical Hit Rate: +16%, Defense Ignored: 6% |
| 7 | Critical Hit Rate: +17%, Defense Ignored: 7% |
| 8 | Critical Hit Rate: +18%, Defense Ignored: 8% |
| 9 | Critical Hit Rate: +19%, Defense Ignored: 9% |
| 10 | Critical Hit Rate: +20%, Defense Ignored: 10% |
| 11 | Critical Hit Rate: +21%, Defense Ignored: 11% |
| 12 | Critical Hit Rate: +22%, Defense Ignored: 12% |
| 13 | Critical Hit Rate: +23%, Defense Ignored: 13% |
| 14 | Critical Hit Rate: +24%, Defense Ignored: 14% |
| 15 | Critical Hit Rate: +25%, Defense Ignored: 15% |
| 16 | Critical Hit Rate: +26%, Defense Ignored: 16% |
| 17 | Critical Hit Rate: +27%, Defense Ignored: 17% |
| 18 | Critical Hit Rate: +28%, Defense Ignored: 18% |
| 19 | Critical Hit Rate: +29%, Defense Ignored: 19% |
| 20 | Critical Hit Rate: +30%, Defense Ignored: 20% |
![[Image: RED.5211008.png]](http://static.southperry.net/patch/skill/RED.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1080 ms
Range: 416%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 20, Bullets Consumed: 2, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 8 |
| 2 | MP Cost: 20, Bullets Consumed: 2, Damage: 369%, Number of Hits: 2, Max Enemies Hit: 8 |
| 3 | MP Cost: 22, Bullets Consumed: 2, Damage: 374%, Number of Hits: 2, Max Enemies Hit: 8 |
| 4 | MP Cost: 22, Bullets Consumed: 2, Damage: 379%, Number of Hits: 2, Max Enemies Hit: 8 |
| 5 | MP Cost: 22, Bullets Consumed: 2, Damage: 384%, Number of Hits: 2, Max Enemies Hit: 8 |
| 6 | MP Cost: 24, Bullets Consumed: 2, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8 |
| 7 | MP Cost: 24, Bullets Consumed: 2, Damage: 394%, Number of Hits: 2, Max Enemies Hit: 8 |
| 8 | MP Cost: 24, Bullets Consumed: 2, Damage: 399%, Number of Hits: 2, Max Enemies Hit: 8 |
| 9 | MP Cost: 26, Bullets Consumed: 2, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 8 |
| 10 | MP Cost: 26, Bullets Consumed: 2, Damage: 409%, Number of Hits: 2, Max Enemies Hit: 8 |
| 11 | MP Cost: 26, Bullets Consumed: 2, Damage: 414%, Number of Hits: 2, Max Enemies Hit: 8 |
| 12 | MP Cost: 28, Bullets Consumed: 2, Damage: 419%, Number of Hits: 2, Max Enemies Hit: 8 |
| 13 | MP Cost: 28, Bullets Consumed: 2, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 8 |
| 14 | MP Cost: 28, Bullets Consumed: 2, Damage: 429%, Number of Hits: 2, Max Enemies Hit: 8 |
| 15 | MP Cost: 30, Bullets Consumed: 2, Damage: 434%, Number of Hits: 2, Max Enemies Hit: 8 |
| 16 | MP Cost: 30, Bullets Consumed: 2, Damage: 439%, Number of Hits: 2, Max Enemies Hit: 8 |
| 17 | MP Cost: 30, Bullets Consumed: 2, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 8 |
| 18 | MP Cost: 32, Bullets Consumed: 2, Damage: 449%, Number of Hits: 2, Max Enemies Hit: 8 |
| 19 | MP Cost: 32, Bullets Consumed: 2, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 8 |
| 20 | MP Cost: 32, Bullets Consumed: 2, Damage: 459%, Number of Hits: 2, Max Enemies Hit: 8 |
![[Image: RED.5211009.png]](http://static.southperry.net/patch/skill/RED.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 20, Duration: 66 sec, Weapon ATT: 11 |
| 2 | MP Cost: 20, Duration: 72 sec, Weapon ATT: 12 |
| 3 | MP Cost: 20, Duration: 78 sec, Weapon ATT: 13 |
| 4 | MP Cost: 23, Duration: 84 sec, Weapon ATT: 14 |
| 5 | MP Cost: 23, Duration: 90 sec, Weapon ATT: 15 |
| 6 | MP Cost: 23, Duration: 96 sec, Weapon ATT: 16 |
| 7 | MP Cost: 23, Duration: 102 sec, Weapon ATT: 17 |
| 8 | MP Cost: 26, Duration: 108 sec, Weapon ATT: 18 |
| 9 | MP Cost: 26, Duration: 114 sec, Weapon ATT: 19 |
| 10 | MP Cost: 26, Duration: 120 sec, Weapon ATT: 20 |
| 11 | MP Cost: 26, Duration: 126 sec, Weapon ATT: 21 |
| 12 | MP Cost: 29, Duration: 132 sec, Weapon ATT: 22 |
| 13 | MP Cost: 29, Duration: 138 sec, Weapon ATT: 23 |
| 14 | MP Cost: 29, Duration: 144 sec, Weapon ATT: 24 |
| 15 | MP Cost: 29, Duration: 150 sec, Weapon ATT: 25 |
| 16 | MP Cost: 32, Duration: 156 sec, Weapon ATT: 26 |
| 17 | MP Cost: 32, Duration: 162 sec, Weapon ATT: 27 |
| 18 | MP Cost: 32, Duration: 168 sec, Weapon ATT: 28 |
| 19 | MP Cost: 32, Duration: 174 sec, Weapon ATT: 29 |
| 20 | MP Cost: 35, Duration: 180 sec, Weapon ATT: 30 |
Corsair
![[Image: RED.5220019.png]](http://static.southperry.net/patch/skill/RED.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew (I)
Animations: repeat
Maximum Level: 15
![[Image: RED.5221022.png]](http://static.southperry.net/patch/skill/RED.5221022.png)
Battleship Bomber
Description: Hold down the skill key to constantly fire shells. These shells will explode after 1.5 seconds dealing a massive amount of damage. Every 10th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing.
Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
![[Image: RED.5221021.png]](http://static.southperry.net/patch/skill/RED.5221021.png)
Quick Draw
Description: Your next attack will have increased damage. You will have a chance to activate this skill by attacking.
Info: type = 35
Animations: effect, special
Maximum Level: 10
![[Image: RED.5221004.png]](http://static.southperry.net/patch/skill/RED.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
![[Image: RED.5221000.png]](http://static.southperry.net/patch/skill/RED.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: RED.5220020.png]](http://static.southperry.net/patch/skill/RED.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
![[Image: RED.5220023.png]](http://static.southperry.net/patch/skill/RED.5220023.png)
Battleship Bomber (10th Shell)
Description: Dummy for 10th Shell
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
![[Image: RED.5220014.png]](http://static.southperry.net/patch/skill/RED.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
![[Image: RED.5221018.png]](http://static.southperry.net/patch/skill/RED.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: RED.5220012.png]](http://static.southperry.net/patch/skill/RED.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: RED.5221013.png]](http://static.southperry.net/patch/skill/RED.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: RED.5221010.png]](http://static.southperry.net/patch/skill/RED.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: RED.5221016.png]](http://static.southperry.net/patch/skill/RED.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1260 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
![[Image: RED.5221017.png]](http://static.southperry.net/patch/skill/RED.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1410 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: RED.5221015.png]](http://static.southperry.net/patch/skill/RED.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 10
![[Image: RED.5220019.png]](http://static.southperry.net/patch/skill/RED.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 10 Assemble Crew (I)
Animations: repeat
Maximum Level: 15
| 1 | Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2%, 4th Crew Member - Prop: +1%, y: +1 |
| 2 | Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4%, 4th Crew Member - Prop: +2%, y: +2 |
| 3 | Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6%, 4th Crew Member - Prop: +3%, y: +3 |
| 4 | Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8%, 4th Crew Member - Prop: +4%, y: +4 |
| 5 | Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10%, 4th Crew Member - Prop: +5%, y: +5 |
| 6 | Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12%, 4th Crew Member - Prop: +6%, y: +6 |
| 7 | Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14%, 4th Crew Member - Prop: +7%, y: +7 |
| 8 | Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16%, 4th Crew Member - Prop: +8%, y: +8 |
| 9 | Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18%, 4th Crew Member - Prop: +9%, y: +9 |
| 10 | Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20%, 4th Crew Member - Prop: +10%, y: +10 |
| 11 | Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22%, 4th Crew Member - Prop: +11%, y: +11 |
| 12 | Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%, 4th Crew Member - Prop: +12%, y: +12 |
| 13 | Assemble Crew Damage: +13%, All Crew - Weapon ATT: +39, Muirhat - Critical Damage: +13%, Valerie - Critical Hit Rate: +13%, Jack - HP and MP: +26%, Speed: +26%, 4th Crew Member - Prop: +13%, y: +13 |
| 14 | Assemble Crew Damage: +14%, All Crew - Weapon ATT: +42, Muirhat - Critical Damage: +14%, Valerie - Critical Hit Rate: +14%, Jack - HP and MP: +28%, Speed: +28%, 4th Crew Member - Prop: +14%, y: +14 |
| 15 | Assemble Crew Damage: +15%, All Crew - Weapon ATT: +45, Muirhat - Critical Damage: +15%, Valerie - Critical Hit Rate: +15%, Jack - HP and MP: +30%, Speed: +30%, 4th Crew Member - Prop: +15%, y: +15 |
| 16 | Assemble Crew Damage: +16%, All Crew - Weapon ATT: +48, Muirhat - Critical Damage: +16%, Valerie - Critical Hit Rate: +16%, Jack - HP and MP: +32%, Speed: +32%, 4th Crew Member - Prop: +16%, y: +16 |
| 17 | Assemble Crew Damage: +17%, All Crew - Weapon ATT: +51, Muirhat - Critical Damage: +17%, Valerie - Critical Hit Rate: +17%, Jack - HP and MP: +34%, Speed: +34%, 4th Crew Member - Prop: +17%, y: +17 |
| 18 | Assemble Crew Damage: +18%, All Crew - Weapon ATT: +54, Muirhat - Critical Damage: +18%, Valerie - Critical Hit Rate: +18%, Jack - HP and MP: +36%, Speed: +36%, 4th Crew Member - Prop: +18%, y: +18 |
![[Image: RED.5221022.png]](http://static.southperry.net/patch/skill/RED.5221022.png)
Battleship Bomber
Description: Hold down the skill key to constantly fire shells. These shells will explode after 1.5 seconds dealing a massive amount of damage. Every 10th bomb shot will either instantly kill enemies or deal extra damage for bosses. Left and Right movement is available while firing.
Note: You can't put SP into this directly. It uses Rapid Fire. If you have Continual Aiming on a monster then the bombs will only hit that mob. All Rapid Fire hypers affect this.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
| 1 | MP Cost: 5, Damage: 308%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +11% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 2 | MP Cost: 5, Damage: 316%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +12% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 3 | MP Cost: 5, Damage: 324%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +13% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 4 | MP Cost: 5, Damage: 332%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +14% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 5 | MP Cost: 5, Damage: 340%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +15% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 6 | MP Cost: 5, Damage: 348%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +16% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 7 | MP Cost: 5, Damage: 356%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +17% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 8 | MP Cost: 5, Damage: 364%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +18% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 9 | MP Cost: 5, Damage: 372%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +19% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 10 | MP Cost: 5, Damage: 380%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +20% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 11 | MP Cost: 7, Damage: 388%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +21% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 12 | MP Cost: 7, Damage: 396%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +22% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 13 | MP Cost: 7, Damage: 404%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +23% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 14 | MP Cost: 7, Damage: 412%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +24% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 15 | MP Cost: 7, Damage: 420%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +25% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 16 | MP Cost: 7, Damage: 428%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +26% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 17 | MP Cost: 7, Damage: 436%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +27% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 18 | MP Cost: 7, Damage: 444%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +28% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 19 | MP Cost: 7, Damage: 452%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +29% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 20 | MP Cost: 7, Damage: 460%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +30% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 21 | MP Cost: 7, Damage: 468%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +31% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 22 | MP Cost: 9, Damage: 476%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +32% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 23 | MP Cost: 9, Damage: 484%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +33% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 24 | MP Cost: 9, Damage: 492%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +34% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 25 | MP Cost: 9, Damage: 500%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +35% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 26 | MP Cost: 9, Damage: 508%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +36% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 27 | MP Cost: 9, Damage: 516%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +37% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 28 | MP Cost: 9, Damage: 524%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +38% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 29 | MP Cost: 9, Damage: 532%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +39% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 30 | MP Cost: 9, Damage: 540%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +40% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 31 | MP Cost: 9, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +41% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 32 | MP Cost: 9, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +42% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
| 33 | MP Cost: 11, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 6, Defense Ignored: +43% - 10th Bomb on Bosses: Damage: 120%, Number of Hits: 4, Critical Rate: +100% - Attack Rate: 360 ms, Duration: 1100 ms |
![[Image: RED.5221021.png]](http://static.southperry.net/patch/skill/RED.5221021.png)
Quick Draw
Description: Your next attack will have increased damage. You will have a chance to activate this skill by attacking.
Info: type = 35
Animations: effect, special
Maximum Level: 10
| 1 | Damage: +3% - Passive Effect - 4% chance to activate while attacking |
| 2 | Damage: +6% - Passive Effect - 4% chance to activate while attacking |
| 3 | Damage: +9% - Passive Effect - 5% chance to activate while attacking |
| 4 | Damage: +12% - Passive Effect - 5% chance to activate while attacking |
| 5 | Damage: +15% - Passive Effect - 6% chance to activate while attacking |
| 6 | Damage: +18% - Passive Effect - 6% chance to activate while attacking |
| 7 | Damage: +21% - Passive Effect - 7% chance to activate while attacking |
| 8 | Damage: +24% - Passive Effect - 7% chance to activate while attacking |
| 9 | Damage: +27% - Passive Effect - 8% chance to activate while attacking |
| 10 | Damage: +30% - Passive Effect - 8% chance to activate while attacking |
| 11 | Damage: +33% - Passive Effect - 9% chance to activate while attacking |
| 12 | Damage: +36% - Passive Effect - 9% chance to activate while attacking |
| 13 | Damage: +39% - Passive Effect - 10% chance to activate while attacking |
![[Image: RED.5221004.png]](http://static.southperry.net/patch/skill/RED.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack and the arrow keys to move. When this skill is maxed, you unlock Battleship Bomber.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
| 1 | MP Cost: 6, Damage: 213%, Range: 400 |
| 2 | MP Cost: 6, Damage: 216%, Range: 400 |
| 3 | MP Cost: 6, Damage: 219%, Range: 400 |
| 4 | MP Cost: 6, Damage: 222%, Range: 400 |
| 5 | MP Cost: 6, Damage: 225%, Range: 400 |
| 6 | MP Cost: 6, Damage: 228%, Range: 400 |
| 7 | MP Cost: 6, Damage: 231%, Range: 400 |
| 8 | MP Cost: 6, Damage: 234%, Range: 400 |
| 9 | MP Cost: 6, Damage: 237%, Range: 400 |
| 10 | MP Cost: 7, Damage: 240%, Range: 400 |
| 11 | MP Cost: 7, Damage: 243%, Range: 400 |
| 12 | MP Cost: 7, Damage: 246%, Range: 400 |
| 13 | MP Cost: 7, Damage: 249%, Range: 400 |
| 14 | MP Cost: 7, Damage: 252%, Range: 400 |
| 15 | MP Cost: 7, Damage: 255%, Range: 400 |
| 16 | MP Cost: 7, Damage: 258%, Range: 400 |
| 17 | MP Cost: 7, Damage: 261%, Range: 400 |
| 18 | MP Cost: 7, Damage: 264%, Range: 400 |
| 19 | MP Cost: 7, Damage: 267%, Range: 400 |
| 20 | MP Cost: 8, Damage: 270%, Range: 400 |
| 21 | MP Cost: 8, Damage: 273%, Range: 400 |
| 22 | MP Cost: 8, Damage: 276%, Range: 400 |
| 23 | MP Cost: 8, Damage: 279%, Range: 400 |
| 24 | MP Cost: 8, Damage: 282%, Range: 400 |
| 25 | MP Cost: 8, Damage: 285%, Range: 400 |
| 26 | MP Cost: 8, Damage: 288%, Range: 400 |
| 27 | MP Cost: 8, Damage: 291%, Range: 400 |
| 28 | MP Cost: 8, Damage: 294%, Range: 400 |
| 29 | MP Cost: 8, Damage: 297%, Range: 400 |
| 30 | MP Cost: 9, Damage: 300%, Range: 400 |
| 31 | MP Cost: 9, Damage: 303%, Range: 400 |
| 32 | MP Cost: 9, Damage: 306%, Range: 400 |
| 33 | MP Cost: 9, Damage: 309%, Range: 400 |
![[Image: RED.5221000.png]](http://static.southperry.net/patch/skill/RED.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: RED.5220020.png]](http://static.southperry.net/patch/skill/RED.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 10 Gun Mastery
Animations: hit.0
Maximum Level: 30
| 1 | Gun Mastery: +56%, Explosive Damage: 42%, Range: 450% |
| 2 | Gun Mastery: +56%, Explosive Damage: 44%, Range: 450% |
| 3 | Gun Mastery: +57%, Explosive Damage: 46%, Range: 450% |
| 4 | Gun Mastery: +57%, Explosive Damage: 48%, Range: 450% |
| 5 | Gun Mastery: +58%, Explosive Damage: 50%, Range: 450% |
| 6 | Gun Mastery: +58%, Explosive Damage: 52%, Range: 450% |
| 7 | Gun Mastery: +59%, Explosive Damage: 54%, Range: 450% |
| 8 | Gun Mastery: +59%, Explosive Damage: 56%, Range: 450% |
| 9 | Gun Mastery: +60%, Explosive Damage: 58%, Range: 450% |
| 10 | Gun Mastery: +60%, Explosive Damage: 60%, Range: 450% |
| 11 | Gun Mastery: +61%, Explosive Damage: 62%, Range: 450% |
| 12 | Gun Mastery: +61%, Explosive Damage: 64%, Range: 450% |
| 13 | Gun Mastery: +62%, Explosive Damage: 66%, Range: 450% |
| 14 | Gun Mastery: +62%, Explosive Damage: 68%, Range: 450% |
| 15 | Gun Mastery: +63%, Explosive Damage: 70%, Range: 450% |
| 16 | Gun Mastery: +63%, Explosive Damage: 72%, Range: 450% |
| 17 | Gun Mastery: +64%, Explosive Damage: 74%, Range: 450% |
| 18 | Gun Mastery: +64%, Explosive Damage: 76%, Range: 450% |
| 19 | Gun Mastery: +65%, Explosive Damage: 78%, Range: 450% |
| 20 | Gun Mastery: +65%, Explosive Damage: 80%, Range: 450% |
| 21 | Gun Mastery: +66%, Explosive Damage: 82%, Range: 450% |
| 22 | Gun Mastery: +66%, Explosive Damage: 84%, Range: 450% |
| 23 | Gun Mastery: +67%, Explosive Damage: 86%, Range: 450% |
| 24 | Gun Mastery: +67%, Explosive Damage: 88%, Range: 450% |
| 25 | Gun Mastery: +68%, Explosive Damage: 90%, Range: 450% |
| 26 | Gun Mastery: +68%, Explosive Damage: 92%, Range: 450% |
| 27 | Gun Mastery: +69%, Explosive Damage: 94%, Range: 450% |
| 28 | Gun Mastery: +69%, Explosive Damage: 96%, Range: 450% |
| 29 | Gun Mastery: +70%, Explosive Damage: 98%, Range: 450% |
| 30 | Gun Mastery: +70%, Explosive Damage: 100%, Range: 450% |
| 31 | Gun Mastery: +71%, Explosive Damage: 102%, Range: 450% |
| 32 | Gun Mastery: +71%, Explosive Damage: 104%, Range: 450% |
| 33 | Gun Mastery: +72%, Explosive Damage: 106%, Range: 450% |
![[Image: RED.5220023.png]](http://static.southperry.net/patch/skill/RED.5220023.png)
Battleship Bomber (10th Shell)
Description: Dummy for 10th Shell
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: battleShipBomber - 540 ms
Range: 80%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0, ball, special
Maximum Level: 30
| 1 | MP Cost: 5, Damage: 510%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +11%, Attack Rate: 360 ms, Duration: 1100 ms |
| 2 | MP Cost: 5, Damage: 520%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +12%, Attack Rate: 360 ms, Duration: 1100 ms |
| 3 | MP Cost: 5, Damage: 530%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +13%, Attack Rate: 360 ms, Duration: 1100 ms |
| 4 | MP Cost: 5, Damage: 540%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +14%, Attack Rate: 360 ms, Duration: 1100 ms |
| 5 | MP Cost: 5, Damage: 550%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +15%, Attack Rate: 360 ms, Duration: 1100 ms |
| 6 | MP Cost: 5, Damage: 560%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +16%, Attack Rate: 360 ms, Duration: 1100 ms |
| 7 | MP Cost: 5, Damage: 570%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +17%, Attack Rate: 360 ms, Duration: 1100 ms |
| 8 | MP Cost: 5, Damage: 580%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +18%, Attack Rate: 360 ms, Duration: 1100 ms |
| 9 | MP Cost: 5, Damage: 590%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +19%, Attack Rate: 360 ms, Duration: 1100 ms |
| 10 | MP Cost: 5, Damage: 600%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +20%, Attack Rate: 360 ms, Duration: 1100 ms |
| 11 | MP Cost: 7, Damage: 610%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +21%, Attack Rate: 360 ms, Duration: 1100 ms |
| 12 | MP Cost: 7, Damage: 620%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +22%, Attack Rate: 360 ms, Duration: 1100 ms |
| 13 | MP Cost: 7, Damage: 630%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +23%, Attack Rate: 360 ms, Duration: 1100 ms |
| 14 | MP Cost: 7, Damage: 640%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +24%, Attack Rate: 360 ms, Duration: 1100 ms |
| 15 | MP Cost: 7, Damage: 650%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +25%, Attack Rate: 360 ms, Duration: 1100 ms |
| 16 | MP Cost: 7, Damage: 660%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +26%, Attack Rate: 360 ms, Duration: 1100 ms |
| 17 | MP Cost: 7, Damage: 670%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +27%, Attack Rate: 360 ms, Duration: 1100 ms |
| 18 | MP Cost: 7, Damage: 680%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +28%, Attack Rate: 360 ms, Duration: 1100 ms |
| 19 | MP Cost: 7, Damage: 690%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +29%, Attack Rate: 360 ms, Duration: 1100 ms |
| 20 | MP Cost: 7, Damage: 700%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +30%, Attack Rate: 360 ms, Duration: 1100 ms |
| 21 | MP Cost: 7, Damage: 710%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +31%, Attack Rate: 360 ms, Duration: 1100 ms |
| 22 | MP Cost: 9, Damage: 720%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +32%, Attack Rate: 360 ms, Duration: 1100 ms |
| 23 | MP Cost: 9, Damage: 730%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +33%, Attack Rate: 360 ms, Duration: 1100 ms |
| 24 | MP Cost: 9, Damage: 740%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +34%, Attack Rate: 360 ms, Duration: 1100 ms |
| 25 | MP Cost: 9, Damage: 750%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +35%, Attack Rate: 360 ms, Duration: 1100 ms |
| 26 | MP Cost: 9, Damage: 760%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +36%, Attack Rate: 360 ms, Duration: 1100 ms |
| 27 | MP Cost: 9, Damage: 770%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +37%, Attack Rate: 360 ms, Duration: 1100 ms |
| 28 | MP Cost: 9, Damage: 780%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +38%, Attack Rate: 360 ms, Duration: 1100 ms |
| 29 | MP Cost: 9, Damage: 790%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +39%, Attack Rate: 360 ms, Duration: 1100 ms |
| 30 | MP Cost: 9, Damage: 800%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +40%, Attack Rate: 360 ms, Duration: 1100 ms |
| 31 | MP Cost: 9, Damage: 810%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +41%, Attack Rate: 360 ms, Duration: 1100 ms |
| 32 | MP Cost: 9, Damage: 820%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +42%, Attack Rate: 360 ms, Duration: 1100 ms |
| 33 | MP Cost: 11, Damage: 830%, Number of Hits: 4, Max Enemies Hit: mobCount, Critical Hit Rate: +100%, Defense Ignored: +43%, Attack Rate: 360 ms, Duration: 1100 ms |
![[Image: RED.5220014.png]](http://static.southperry.net/patch/skill/RED.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, affected.7, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, specialAffected.7, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6, affected0.7
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
| 8 | MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec |
![[Image: RED.5221018.png]](http://static.southperry.net/patch/skill/RED.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 45, Duration: 66 sec, Total Damage: +1%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: -15 |
| 2 | MP Cost: 45, Duration: 72 sec, Total Damage: +2%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: -30 |
| 3 | MP Cost: 45, Duration: 78 sec, Total Damage: +3%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: -45 |
| 4 | MP Cost: 47, Duration: 84 sec, Total Damage: +4%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: -60 |
| 5 | MP Cost: 47, Duration: 90 sec, Total Damage: +5%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: -75 |
| 6 | MP Cost: 47, Duration: 96 sec, Total Damage: +6%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: -90 |
| 7 | MP Cost: 47, Duration: 102 sec, Total Damage: +7%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: -105 |
| 8 | MP Cost: 49, Duration: 108 sec, Total Damage: +8%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: -120 |
| 9 | MP Cost: 49, Duration: 114 sec, Total Damage: +9%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: -135 |
| 10 | MP Cost: 49, Duration: 120 sec, Total Damage: +10%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: -150 |
| 11 | MP Cost: 49, Duration: 126 sec, Total Damage: +11%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: -165 |
| 12 | MP Cost: 51, Duration: 132 sec, Total Damage: +12%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: -180 |
| 13 | MP Cost: 51, Duration: 138 sec, Total Damage: +13%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: -195 |
| 14 | MP Cost: 51, Duration: 144 sec, Total Damage: +14%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: -210 |
| 15 | MP Cost: 51, Duration: 150 sec, Total Damage: +15%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: -225 |
| 16 | MP Cost: 53, Duration: 156 sec, Total Damage: +16%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: -240 |
| 17 | MP Cost: 53, Duration: 162 sec, Total Damage: +17%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: -255 |
| 18 | MP Cost: 53, Duration: 168 sec, Total Damage: +18%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: -270 |
| 19 | MP Cost: 53, Duration: 174 sec, Total Damage: +19%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: -285 |
| 20 | MP Cost: 55, Duration: 180 sec, Total Damage: +20%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: -300 |
| 21 | MP Cost: 55, Duration: 186 sec, Total Damage: +21%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: -315 |
| 22 | MP Cost: 55, Duration: 192 sec, Total Damage: +22%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: -330 |
| 23 | MP Cost: 55, Duration: 198 sec, Total Damage: +23%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +66%, Avoidability: -345 |
![[Image: RED.5220012.png]](http://static.southperry.net/patch/skill/RED.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
| 13 | Activation Rate: 52%, Duration: 54 sec, Damage: +18% |
![[Image: RED.5221013.png]](http://static.southperry.net/patch/skill/RED.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
| 33 | MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: RED.5221010.png]](http://static.southperry.net/patch/skill/RED.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
| 8 | MP Cost: 30, Cooldown Time: 180 sec |
![[Image: RED.5221016.png]](http://static.southperry.net/patch/skill/RED.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1260 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
| 1 | MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 2 | MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 3 | MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 4 | MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 5 | MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 6 | MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 7 | MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 8 | MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 9 | MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 10 | MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 11 | MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 12 | MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 13 | MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 14 | MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 15 | MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 16 | MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 17 | MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 18 | MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 19 | MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 20 | MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 21 | MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 22 | MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 23 | MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 24 | MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 25 | MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 26 | MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 27 | MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 28 | MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 29 | MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 30 | MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 31 | MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 32 | MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 33 | MP Cost: 30, Instant Death, vs Bosses: Damage: 830%, Number of Hits: 4, Defense Ignored: 43%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
![[Image: RED.5221017.png]](http://static.southperry.net/patch/skill/RED.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1410 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6 |
| 2 | MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6 |
| 3 | MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 |
| 4 | MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6 |
| 5 | MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6 |
| 6 | MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 |
| 7 | MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6 |
| 8 | MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6 |
| 9 | MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 |
| 10 | MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6 |
| 11 | MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6 |
| 12 | MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6 |
| 13 | MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6 |
| 14 | MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6 |
| 15 | MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6 |
| 16 | MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6 |
| 17 | MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6 |
| 18 | MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6 |
| 19 | MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6 |
| 20 | MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6 |
| 21 | MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6 |
| 22 | MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6 |
| 23 | MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6 |
| 24 | MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6 |
| 25 | MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6 |
| 26 | MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6 |
| 27 | MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6 |
| 28 | MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6 |
| 29 | MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6 |
| 30 | MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6 |
| 31 | MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6 |
| 32 | MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6 |
| 33 | MP Cost: 58, Bullets Consumed: 4, Damage: 602%, Number of Hits: 4, Max Enemies Hit: 6 |
![[Image: RED.5221015.png]](http://static.southperry.net/patch/skill/RED.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Permanently increases your Minimum and Maximum Critical Damage.
Info: type = 2
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 10
| 1 | MP Cost: 25, Damage: 466%, Bonus Damage: +2%, Minimum and Maximum Critical Damage: +1%, Range: 400 |
| 2 | MP Cost: 25, Damage: 482%, Bonus Damage: +4%, Minimum and Maximum Critical Damage: +2%, Range: 400 |
| 3 | MP Cost: 25, Damage: 498%, Bonus Damage: +6%, Minimum and Maximum Critical Damage: +3%, Range: 400 |
| 4 | MP Cost: 25, Damage: 514%, Bonus Damage: +8%, Minimum and Maximum Critical Damage: +4%, Range: 400 |
| 5 | MP Cost: 31, Damage: 530%, Bonus Damage: +10%, Minimum and Maximum Critical Damage: +5%, Range: 400 |
| 6 | MP Cost: 31, Damage: 546%, Bonus Damage: +12%, Minimum and Maximum Critical Damage: +6%, Range: 400 |
| 7 | MP Cost: 31, Damage: 562%, Bonus Damage: +14%, Minimum and Maximum Critical Damage: +7%, Range: 400 |
| 8 | MP Cost: 31, Damage: 578%, Bonus Damage: +16%, Minimum and Maximum Critical Damage: +8%, Range: 400 |
| 9 | MP Cost: 31, Damage: 594%, Bonus Damage: +18%, Minimum and Maximum Critical Damage: +9%, Range: 400 |
| 10 | MP Cost: 37, Damage: 610%, Bonus Damage: +20%, Minimum and Maximum Critical Damage: +10%, Range: 400 |
| 11 | MP Cost: 37, Damage: 626%, Bonus Damage: +22%, Minimum and Maximum Critical Damage: +11%, Range: 400 |
| 12 | MP Cost: 37, Damage: 642%, Bonus Damage: +24%, Minimum and Maximum Critical Damage: +12%, Range: 400 |
| 13 | MP Cost: 37, Damage: 658%, Bonus Damage: +26%, Minimum and Maximum Critical Damage: +13%, Range: 400 |
Hyper
![[Image: RED.5220048.png]](http://static.southperry.net/patch/skill/RED.5220048.png)
Fusillade - Bonus Attack
Description: Increases Fusillade's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: RED.5220049.png]](http://static.southperry.net/patch/skill/RED.5220049.png)
Rapid Fire - Reinforce
Description: Increases Rapid Fire's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: RED.5220047.png]](http://static.southperry.net/patch/skill/RED.5220047.png)
Fusillade - Extra Target
Description: Increases Fusillade's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: RED.5220044.png]](http://static.southperry.net/patch/skill/RED.5220044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: The effect should be defense ignore for 20%.
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: RED.5220042.png]](http://static.southperry.net/patch/skill/RED.5220042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: RED.5220043.png]](http://static.southperry.net/patch/skill/RED.5220043.png)
Double Lucky Dice - Reinforce
Description: Increases Double Lucky Dice's activation rate.
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: RED.5220040.png]](http://static.southperry.net/patch/skill/RED.5220040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: RED.5220041.png]](http://static.southperry.net/patch/skill/RED.5220041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: RED.5221054.png]](http://static.southperry.net/patch/skill/RED.5221054.png)
Unwearying Rum
Description: Have a cup of some special rum to make you stronger.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
![[Image: RED.5220046.png]](http://static.southperry.net/patch/skill/RED.5220046.png)
Fusillade - Reinforce
Description: Increases Fusillade's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: RED.5220045.png]](http://static.southperry.net/patch/skill/RED.5220045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: RED.5221052.png]](http://static.southperry.net/patch/skill/RED.5221052.png)
Strange Bomb
Description: Using your technical know-how, create a large bomb that seeks and destroys.
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: RED.5221053.png]](http://static.southperry.net/patch/skill/RED.5221053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
![[Image: RED.5220051.png]](http://static.southperry.net/patch/skill/RED.5220051.png)
Rapid Fire - Boss Killer
Description: Adds Boss Damage to Rapid Fire.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: RED.5220050.png]](http://static.southperry.net/patch/skill/RED.5220050.png)
Rapid Fire - Add Range
Description: Increases Rapid Fire's range.
Info: type = 50
Maximum Level: 1
Required Level: 177
![[Image: RED.5220039.png]](http://static.southperry.net/patch/skill/RED.5220039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: RED.5220038.png]](http://static.southperry.net/patch/skill/RED.5220038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: RED.5220033.png]](http://static.southperry.net/patch/skill/RED.5220033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220032.png]](http://static.southperry.net/patch/skill/RED.5220032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220031.png]](http://static.southperry.net/patch/skill/RED.5220031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220030.png]](http://static.southperry.net/patch/skill/RED.5220030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: RED.5220037.png]](http://static.southperry.net/patch/skill/RED.5220037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: RED.5220036.png]](http://static.southperry.net/patch/skill/RED.5220036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: RED.5220035.png]](http://static.southperry.net/patch/skill/RED.5220035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: RED.5220034.png]](http://static.southperry.net/patch/skill/RED.5220034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: RED.5220048.png]](http://static.southperry.net/patch/skill/RED.5220048.png)
Fusillade - Bonus Attack
Description: Increases Fusillade's number of hits.
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Number of Hits: +1 |
![[Image: RED.5220049.png]](http://static.southperry.net/patch/skill/RED.5220049.png)
Rapid Fire - Reinforce
Description: Increases Rapid Fire's damage.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Damage: +20% |
![[Image: RED.5220047.png]](http://static.southperry.net/patch/skill/RED.5220047.png)
Fusillade - Extra Target
Description: Increases Fusillade's max enemies hit.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Max Enemies Hit: +2 |
![[Image: RED.5220044.png]](http://static.southperry.net/patch/skill/RED.5220044.png)
Double Lucky Dice - Extra Number
Description: Double Lucky Dice gains a 7th dice roll, consuming the first dice roll.
Note: The effect should be defense ignore for 20%.
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Probability: +9% |
![[Image: RED.5220042.png]](http://static.southperry.net/patch/skill/RED.5220042.png)
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: RED.5220043.png]](http://static.southperry.net/patch/skill/RED.5220043.png)
Double Lucky Dice - Reinforce
Description: Increases Double Lucky Dice's activation rate.
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | Activation Rate: +10% |
![[Image: RED.5220040.png]](http://static.southperry.net/patch/skill/RED.5220040.png)
Hyper Magical Guard
Description: Permanently increases your Magic Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magic DEF: +500 |
![[Image: RED.5220041.png]](http://static.southperry.net/patch/skill/RED.5220041.png)
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: RED.5221054.png]](http://static.southperry.net/patch/skill/RED.5221054.png)
Unwearying Rum
Description: Have a cup of some special rum to make you stronger.
Info: type = 50
Delays: HY522unwearyingRum - 1170 ms
Animations: effect, effect0
Maximum Level: 1
Required Level: 150
| 1 | MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Effect and Elemental Resistance: +15%, Damage Taken: -15% |
![[Image: RED.5220046.png]](http://static.southperry.net/patch/skill/RED.5220046.png)
Fusillade - Reinforce
Description: Increases Fusillade's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Damage: +20% |
![[Image: RED.5220045.png]](http://static.southperry.net/patch/skill/RED.5220045.png)
Double Lucky Dice - Enhance
Description: Increases the probability of rolling a 4, 5, or 6 when using Double Lucky Dice
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Probability: +5% |
![[Image: RED.5221052.png]](http://static.southperry.net/patch/skill/RED.5221052.png)
Strange Bomb
Description: Using your technical know-how, create a large bomb that seeks and destroys.
Info: type = 1, areaAttack = 1
Delays: HY522bigFatBoy - 1080 ms
Range: 450%
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 500, Damage: 400%, Number of Hits: 12, Max Enemies Hit: 15 - Cooldown Time: 15 sec |
![[Image: RED.5221053.png]](http://static.southperry.net/patch/skill/RED.5221053.png)
Epic Adventure
Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage.
Info: type = 50
Range: 400%
Animations: effect, attected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec |
![[Image: RED.5220051.png]](http://static.southperry.net/patch/skill/RED.5220051.png)
Rapid Fire - Boss Killer
Description: Adds Boss Damage to Rapid Fire.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Boss Damage: +20% |
![[Image: RED.5220050.png]](http://static.southperry.net/patch/skill/RED.5220050.png)
Rapid Fire - Add Range
Description: Increases Rapid Fire's range.
Info: type = 50
Maximum Level: 1
Required Level: 177
| 1 | Range: +50% |
![[Image: RED.5220039.png]](http://static.southperry.net/patch/skill/RED.5220039.png)
Hyper Physical Guard
Description: Permanently increases your Weapon Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Weapon DEF: +500 |
![[Image: RED.5220038.png]](http://static.southperry.net/patch/skill/RED.5220038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |
![[Image: RED.5220033.png]](http://static.southperry.net/patch/skill/RED.5220033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: RED.5220032.png]](http://static.southperry.net/patch/skill/RED.5220032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: RED.5220031.png]](http://static.southperry.net/patch/skill/RED.5220031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: RED.5220030.png]](http://static.southperry.net/patch/skill/RED.5220030.png)
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: RED.5220037.png]](http://static.southperry.net/patch/skill/RED.5220037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: RED.5220036.png]](http://static.southperry.net/patch/skill/RED.5220036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: RED.5220035.png]](http://static.southperry.net/patch/skill/RED.5220035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: RED.5220034.png]](http://static.southperry.net/patch/skill/RED.5220034.png)
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Hit Rate: +10% |

