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[KMS]Inkwell Diary # 72 - Night Walker skill preview
FangelXIII Wrote:It doesn't help that the effects of a level 10 battleship, which was a 4th job skill, were only marginally better than a mechanic's 1st job passive in everything other than magic defense.

It's not that I don't like the idea of getting into something and using it to become more powerful, but Mechanic did it much better than Battleship ever did. It just felt weird going from the agility you had in 3rd job with icespitter to stop enemies from reaching you, wings to glide from rope to rope while dropping a grenade on enemies below for some useful burn damage, and chaining rush with wings to move faster on flat surfaces to...a really slow moving ship that couldn't even go up a rope without you getting in and out of it. If I had wanted to sacrifice my mobility and unique skills for strength I'd have made something else.

You're comparing a job that relies on its mount to do any damage vs a job that was designed to be played both mounted and unmounted.
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - by YennoX - 2013-06-15, 09:40 PM

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