2013-06-14, 06:52 AM
I didn't notice this earlier since Swing -> Double Swing was so pineappleing fast and Double Swing overlapped the Swing damage so easily, but they buffed Swing more than just the attack speed.
[video=youtube;cTj1kfCEMYM]http://www.youtube.com/watch?v=cTj1kfCEMYM[/video]
With maxed Over Swing, your basic attack will be
Damage: 240%, Number of Hits: 2, Max Enemies Hit: 8
and Final Attack is enabled.
I'm not sure what happens if you're Sealed though, since this new basic attack is actually a hidden skill.
They also added proper skipActionFrame s to Swing, Double Swing, and Triple Swing. These vary slightly for Basic, Full, and Over Swing versions. In 4th job, the cyclical chain is 270ms, 300ms, 570ms. There is no skipActionFrame for Triple Swing into Final Blow. I believe that Triple Swing now outDPSes Beyonder though, since they didn't change Beyonder at all.
[video=youtube;cTj1kfCEMYM]http://www.youtube.com/watch?v=cTj1kfCEMYM[/video]
With maxed Over Swing, your basic attack will be
Damage: 240%, Number of Hits: 2, Max Enemies Hit: 8
and Final Attack is enabled.
I'm not sure what happens if you're Sealed though, since this new basic attack is actually a hidden skill.
They also added proper skipActionFrame s to Swing, Double Swing, and Triple Swing. These vary slightly for Basic, Full, and Over Swing versions. In 4th job, the cyclical chain is 270ms, 300ms, 570ms. There is no skipActionFrame for Triple Swing into Final Blow. I believe that Triple Swing now outDPSes Beyonder though, since they didn't change Beyonder at all.

