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Not 100 percent sure if this will happen but
#27
IImaplers Wrote:[MENTION=10688]Tyler[/MENTION] A few responses to the latest update:

-I think there's nothing wrong with how the current nebulite system affects the economy. Why do you think there's a problem with it?
-The current nebs will remain in the game but will surely deflate in value. How's that a good thing?
-What bleve said above.
-What about those players who play only a few hours a week, or maybe just 10 or so hours a week, because you know, life calls? They won't be able to take advantage of this system at all...
-I find it a tedious task to bridge the gap between the rich and the poor; and while this may do so in the area of nebulites, the way that regular cubing works will still leave a huge gap. While this may add an uncomplicated option to ultimately gain at least 15-20k (?) range for every player, the gap in damage range will remain the same because of regular potential (or even increase). In addition, the above obstacles may arguably make it even less fair for certain people than it currently is.
-I just browsed quickly through your latest changes but it seems like absolutely no NX is involved for this proposed system. That's definitely a plus at least.

When I asked a group of about 100 maplers from different worlds (majority from Windia and Bera), 81/100 agreed that the current state of nebulites in regard to the economy is broken. In most worlds, even purchasing a nebulite box can cost between 5-10mil and still give a completely useless nebulite. As the drop rate decreased dramatically like @Captain Wax mentioned, realistically the largest group profiting from nebulite boxes are botters. If most of us don't see a single box for months yet dozens are appearing in the Free Market, that's a monopoly which isn't healthy for an economy.

By adding this system, normal players can at least be able to get [D] nebulites without breaking the bank which is only fair. Players with expensive nebulites aren't going to be effected too greatly as players that wish to fund their characters are still going to buy them to get the instant satisfaction. For example, someone rushing to 200 would much rather buy an A nebulite then have to wait for their nebulite to level up to A. It's merely convenience now, instead of completely hindering players.

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Why would players who only play for a couple hours benefit from this? The drop rate for fragments will be only slightly less then anniversary boxes, which do drop at a decent rate. If a player is dedicated, they will be able to get twenty fragments before even an hour or two is up. You shouldn't disagree when events usually require multiple turn-ins or days before getting an item, this is an instant reward so nothing to complain about.

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There is no such thing as magic (except in MMORPGs). This system's focus isn't at bridging the gap between the rich and poor but it at least does something. You can't expect perfection from me, Nexon, or anyone.

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-I just browsed quickly through your latest changes but it seems like absolutely no NX is involved for this proposed system. That's definitely a plus at least.
There are Solar Nebulite Pouches, although it's merely to hold more nebulites. A normal nebulite pouch will be added as well and obtainable from events, Hot Time, etc.

Thanks for your input by the way. Smile
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Not 100 percent sure if this will happen but - by Tyler - 2013-06-13, 05:30 PM

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