2013-06-11, 10:07 PM
YennoX Wrote:Perhaps a combination of character level and equipment (not just weapon) levels would help scale things fairly. That, or give all equips a +cap stat, rather than making them only available through potential. Then change the +cap lines in potential to be +cap%.
What about making it so you start with a 200k cap at lv 1... And you raise the cap by 200k per level? It doesn't affect people with normal ranges, helps people with high % attacks that could cap, and makes people actually want to level for a significant power difference if too powerful.
Everyone's happy!

