2013-06-10, 03:41 PM
Rade9098 Wrote:I'm really curious to see what specifically makes arrow blaster so bad to use. In theory, it sounds fine: a hurricane that has more damage, aimability, and the ability to hit more than one creature, in exchange for loss of mobility. So other than the fact that it can't be kept active for more than 15 seconds at a time, how'd that end up so much worse off? Did they disable AFA on it? In all the videos I've found so far they've barely used the skill at all and just spam uncountable arrow, so in the 5 seconds it's used I can't tell what exactly is wrong with it, aside from being buggy in its current form.
One of my biggest problems with drain arrow was that despite the fact that it's supposed to heal 50% of my maximum health, it really only healed about 15% because of not factoring in any HP boosts at all, including the 40% hp boost from spirit link(the fact that if it happened to activate mortal blow it only healed mortal blow's '5%' and not its '50%' made that even worse).
That's what I'm thinking so far with these changes for gameplay. As far as animations, I don't mind all the green. Green's always been the color of archers. The amount of blue they put into it seems strange, though, especially since blue was always the wind archer's big color. More red and gold wouldn't be bad, and aside from color schemes I think the animations themselves aren't bad.
Well, looking at the three videos posted above me, it looks like the delay for spamming Arrow Blaster seems to be 240 ms. That is about 4.2 arrows per second. For comparison's sake, Hurricane is 120 ms (or 8.3 arrows per second without AFA). Also, it's been noted a lot in this thread, but AFA doesn't affect Arrow Blaster which also hinders the hits per second besides the slower delay. The start up delay of 800 ms is also pretty slow, where as Hurricane barely had any at all.
Drain Arrow is like the original Drain on NL's before it was removed in Justice. Both only heal 50% of your base HP, not the total HP combined with % HP or static HP increases.
I'd like more red blended in for BM's skills since we're supposed to be about fire.

