2013-06-10, 05:36 AM
Dudewitbow Wrote:charges are now attacks that give debuff effects to what it hits(fire = DoT burn, Ice = Slow, Lightning = Stun, Holy = Silence)
when a monster is debuffed, a follow up skill does extra damage(e.g when targets are burned, ice does extra damage, when targets are slowed, lightning does extra damage, when targets are stunned, holy does extra damage)
Hmm how about those buff like total damage, status resistance, damage reduction that come with element charge specialization?
Do we still need to alternate charge to get those buff?

