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Monster Life commentary
#12
SaptaZapta Wrote:On one hand, I agree with you. On the other hand, I am still trying to understand what this completely different game is doing in my MapleStory. If all I wanted was those little buffs the monsters can give, I'd do better spending my time raising a character-card mule to 120 or to 200. At least those don't expire and involve no frustrating gambling. So, having my character walking around the farm (as an option, I guess, since you object so vehemently) would help make a connection. Also having the Maple chat visible in ML (which you didn't object to).
i object vehemently to the farm gear, i wouldn't mind my character roaming around, however since you can go on mules, i'd rather have it all be optional, yes. the buddy/guild chat is one thing i REALLY want, and thanks to based mushroom for the info that it will get added later.
Stereo Wrote:My main wish is that the optimal farm was not "building on every single square the game will let you fill". An aesthetic score that's not based on having the maximum number of buildings and random items, perhaps.
Minor gripe is that you can way easily make a bunch of the same monster (all cats, etc.) but it's pointless because you only get the potential bonus from one of them. Having 10 grade C cattle with +2 str each would not have unbalanced the main game in any form. And grade A+/S/SS mobs are hard enough to get that I think allowing their higher bonuses to stack would just be a fair compensation for all the work that goes into a high level farm.


Aside from that, I agree with all your points. Lots of little ways the game could have been better.

Oh, one minor thing. If you combine higher ranked creatures (above B) you're more likely to get the other type of creature. I think it's only C-grade and B-grade combinations that have an awful chance of getting the other type. When I combined 2 A+ creatures it was 50-50 whether I got an A rank of my kind, or a B rank of their kind.

you forget that you can buy these monsters for NX, which, if people can spend thousands in cubes every other month, they can do so with monster life (arguably with more random results however)
but if i for example got my farm to 40, i'd be able to generate in a month enough to buy a good 7 or more luminous, meaning +7 targets on my mobbing skills, now on my DrK that might not be the best upgrade, but some other classes or situations, it's quite the obscene upgrade.
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Messages In This Thread
Monster Life commentary - by SaptaZapta - 2013-06-09, 05:06 AM
Monster Life commentary - by MissingLink - 2013-06-09, 09:45 AM
Monster Life commentary - by Tukkun - 2013-06-09, 10:03 AM
Monster Life commentary - by ShinkuDragon - 2013-06-09, 11:03 AM
Monster Life commentary - by SaptaZapta - 2013-06-09, 11:31 AM
Monster Life commentary - by HighOnMushrooms - 2013-06-09, 12:38 PM
Monster Life commentary - by kimicatdemon - 2013-06-09, 12:48 PM
Monster Life commentary - by Stereo - 2013-06-09, 01:16 PM
Monster Life commentary - by MountLag - 2013-06-09, 01:41 PM
Monster Life commentary - by SaptaZapta - 2013-06-09, 02:23 PM
Monster Life commentary - by Stereo - 2013-06-09, 03:13 PM
Monster Life commentary - by ShinkuDragon - 2013-06-09, 09:59 PM
Monster Life commentary - by Stereo - 2013-06-10, 03:44 AM

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