2013-06-09, 04:43 PM
ShinkuDragon Wrote:...have you seen what the skill does? the amount of defense it provides is so small, it's not even worth putting points into, the first job skill does a better job at saving our hide and reducing damage!
not mad at you, mad at whoever numbnut thought that iron will still serves a purpose in this day and age.
[MENTION=10605]MiracleTrail[/MENTION]; if it weren't because of gungnir now being 40/60, revenge would be a lot more useful, but even so it's a skill i don't want to let go, for certain bosses i probably want it doing revenge rather than spamming gungnir (czak, CHT and empress Knights are the top examples that come to my head) having +4 second iframe on my armor has made me REALLY appreciate the skill, it just needs some working around.
the 20 hp every 24 seconds though, yea, away with that crap, and maybe if domination attacked with the speed of the old jett cannon it would see more use, but as it is...
They should just make Revenge work without Beholder. Retool the skill to make it similar to the other classes who have a counterattack (but without a swinging animation). Something like a pulse of dark energy or something.
Beholder's healing should be 20% every 20 seconds at least. I would prefer they reduce it to 10% hp every 10 seconds, but anything is an improvement over what it is now.
Dominant as of now is 100% useless. Nobody is going to bother with it. Make it attack faster and more mobs, maybe even let it have a passive effect so that putting points into it wouldn't be a waste. Maybe a 2000+HP passive or something not OP.
Iron Will should at least be 1000 def. Give it a passive effect too if they're not going to give a unique effect such as increasing defense cap. In my ideal world, it would be +2000 def/1500 m.def or 20%/15% and allow it to go over the 9,999 cap.

