2013-06-09, 03:20 PM
Chilly Wrote:I'm sure my brother and others are looking for real party utility, so the #1 change that must occur for Freezing Breath to become useful isn't even in RED. Although a large swath of players are opposed to it, Ignore PDR must work exactly like it does in KMS, and from early indications, it might not since Spark/Unlimited is looking radically different.
The second thing is the 15%/30% Ignores per second must stack additively which we don't know about but is questionable since they gave it such odd numbers. 15% and 30% would take an uneven number of seconds to get to 100% which just seems odd. Multiplicative over the duration of the skill still is nothing shabby, but of course requires the first point and high PDR for utility.
Third, revert the cooldown changes.
I've already complained about the other I/L skill things and buff inequity so I'll leave those alone this time around.
Given the only minor changes recently, I don't have high hopes for anything else. And given the direction of Spark/Unlimited, I have negative expectations.
I have absolutely no clue what you're talking about but it doesn't seem to have anything to do with what you're quoting me for.

