2013-06-09, 02:23 PM
Stereo Wrote:My main wish is that the optimal farm was not "building on every single square the game will let you fill".
That's a choice you can make. Same as choosing to spend NX on your character's appearance, or foregoing equipment that looks ugly, even if it has better stats.
If your farm does not produce as many waru as it could, you'd just have to go slower with your breeding. Although, the 30-day expiration does punish you heavily for taking the scenic route.
Stereo Wrote:An aesthetic score that's not based on having the maximum number of buildings and random items, perhaps.
I think there should be some kind of "fame" mechanism, that lets users judge the aesthetics of farms. Obviously this could be abused so it has to be carefully designed. Still, letting the machine decide your farm is most "beautiful" if you pave it with cannons is ridiculous.
Stereo Wrote:Minor gripe is that you can way easily make a bunch of the same monster (all cats, etc.) but it's pointless because you only get the potential bonus from one of them. Having 10 grade C cattle with +2 str each would not have unbalanced the main game in any form. And grade A+/S/SS mobs are hard enough to get that I think allowing their higher bonuses to stack would just be a fair compensation for all the work that goes into a high level farm.
Agreed. Having the bonus both expire and not stack really kills the motivation to put any work into it.

