2013-06-09, 01:27 PM
Hi all, this is my first post in Southperry.
The revamped BM is so horribly done, I cant resist giving some feedback. Here it goes:
The revamped BM is so horribly done, I cant resist giving some feedback. Here it goes:
Spoiler
Reanimate the Uncountable Arrow
Since our 2nd & 3rd job mobbing skills are fire base i.e. Arrow Bomb & Flame Shot, we could use a fire base mobbing skill for 4th job to better fit the Fire Theme; not Ultimate Flame Shot though, but something to do with Phoenix. Instead of summoning some random bows why not summon phoenix? It would really interesting if player can take over AI of Phoenix to deal mobbing damage.
Animation wise, Nexon can make Phoenix burst in flame, grow into a large flaming bird, soar & shoot fiery rain of arrows from its flapping wings, like the pre-BB Arrow Rain but in fiery red. Nexon can keep the existing hitbox, jump shooting, casting delay etc of Uncountable Arrow and maybe add an additional attack count & 95% knock down rate to compensate the lost of attack count from Phoenix summon. Incidentally, shouldnt this skill trigger FA?
Scrap the Arrow Blaster, Upgrade the Hurricane
Although Its been mentioned by many posters, I just want to reiterate my disgust with Arrow Blaster. I agree with most of the posters, Nexon can keep the 3rd job Hurricane and enhance it in 4th job with higher damage, 4 mob count & up/down aiming. That, or replace 3rd job Hurricane with something else, maybe a 6 hits Strafe?
I really hope that Nexon can keep the original animation of Hurricane especially the sleek arrows, as the animation is simple, clean & elegant, a classic. Im obviously biased but IMO none of the new Hurricane animation comes close to our version.
Tweak the Quiver Cartridges
I agreed with Locked, this specialize skill has a lot of potential and flexibility. We could have a great variety of arrowheads:
- Arrowhead that imbues Elemental attribute that deal extra damage;
- Arrowhead which inflict Status Ailments like Blind, Slow, Seal, Stun on boss mob (with cool down of course);
- Arrowhead that Debuff boss mob e.g. Inflict Elemental weakness.
Im fine with how the Quiver Cartridge work in 2nd job; but I felt the Advance Quiver in 4th job needs some tweaking.
- Enhance the effect of 3 basic arrowheads acquired in 2nd job; add in 2 new arrowheads from each category i.e. Elemental, Status Ailment & Debuff.
- Implement a Quiver Management System UI much like Phantoms skill, players may customize up to 4 Quiver Cartridges with Arrowheads acquired in 2nd & 4th job. Customization of Quiver Cartridge will trigger 30 seconds cool down on the new Arrowheads added.
- Make Advance Quiver a toggle skill, when toggle ON player can freely switch between the 4 arrowheads customized in Quiver Cartridges without consuming it; most importantly, player may switch arrowhead while attacking e.g. when holding down Hurricane; these features will be useful during boss run where player can decide precisely when & which arrowhead to use.
- When Advance Quiver is toggle OFF, it will automatically switch to next type once current arrowheads (stack of 10) run up, useful while grinding normal mob where player just whacks away.
- Nexon could further expand the Quiver Cartridges; enhance existing arrowheads & add in more arrowheads in the upcoming 5th job.
If BM cant be a DPS class, at least give us utility so that we can play a more active role in boss run other than buffing SE.
Keep the Puppet
Puppet has always been a great help to me, be it in Dojo, MP or Party Play Zone. Instead of remove it, why not enhance it to become beneficial to party play? Initially I was thinking of Stun that affect boss but it seemed overlapping with the Quiver system. The idea of having Puppet granting effect like Critical % to party as suggested by Curtiss sounds great. I dont mind Puppet being 4th job skill; just replace Wound Shot with Puppet. Nexon can add Wound Shot effect into one of the Debuffing Arrowhead in the Quiver system.
Strengthen Mortal Blow
It would be nice if Nexon can make Mortal Blow to work on boss; perhaps instead of instance kill we deal a powerful blow to boss mob?
Buff Up Evasion Boost
1 second of Critical Hits after successfully dodging an attack seems underwhelming consider our high critical rate 85% (with SE, Phantoms Link & Hyper Critical). At the same time we have variant of the same skill giving 15 attack for 5 seconds (WAs Second Winds) & 15 attack for 7 seconds & all Critical hit (DBs Shadow Evasion), dont BM deserve to receive some ATT or Min/Max Critical Damage boost with longer duration?
Synchronize the Color
Lastly, get rid of all the green & blue, make fire base mobbing skill in red, 1v1 rapid attack skill in light yellow that match Hurricane and the rest of supporting skill in either red or orange.
Thank you for reading.
Reanimate the Uncountable Arrow
Since our 2nd & 3rd job mobbing skills are fire base i.e. Arrow Bomb & Flame Shot, we could use a fire base mobbing skill for 4th job to better fit the Fire Theme; not Ultimate Flame Shot though, but something to do with Phoenix. Instead of summoning some random bows why not summon phoenix? It would really interesting if player can take over AI of Phoenix to deal mobbing damage.
Animation wise, Nexon can make Phoenix burst in flame, grow into a large flaming bird, soar & shoot fiery rain of arrows from its flapping wings, like the pre-BB Arrow Rain but in fiery red. Nexon can keep the existing hitbox, jump shooting, casting delay etc of Uncountable Arrow and maybe add an additional attack count & 95% knock down rate to compensate the lost of attack count from Phoenix summon. Incidentally, shouldnt this skill trigger FA?
Scrap the Arrow Blaster, Upgrade the Hurricane
Although Its been mentioned by many posters, I just want to reiterate my disgust with Arrow Blaster. I agree with most of the posters, Nexon can keep the 3rd job Hurricane and enhance it in 4th job with higher damage, 4 mob count & up/down aiming. That, or replace 3rd job Hurricane with something else, maybe a 6 hits Strafe?
I really hope that Nexon can keep the original animation of Hurricane especially the sleek arrows, as the animation is simple, clean & elegant, a classic. Im obviously biased but IMO none of the new Hurricane animation comes close to our version.
Tweak the Quiver Cartridges
I agreed with Locked, this specialize skill has a lot of potential and flexibility. We could have a great variety of arrowheads:
- Arrowhead that imbues Elemental attribute that deal extra damage;
- Arrowhead which inflict Status Ailments like Blind, Slow, Seal, Stun on boss mob (with cool down of course);
- Arrowhead that Debuff boss mob e.g. Inflict Elemental weakness.
Im fine with how the Quiver Cartridge work in 2nd job; but I felt the Advance Quiver in 4th job needs some tweaking.
- Enhance the effect of 3 basic arrowheads acquired in 2nd job; add in 2 new arrowheads from each category i.e. Elemental, Status Ailment & Debuff.
- Implement a Quiver Management System UI much like Phantoms skill, players may customize up to 4 Quiver Cartridges with Arrowheads acquired in 2nd & 4th job. Customization of Quiver Cartridge will trigger 30 seconds cool down on the new Arrowheads added.
- Make Advance Quiver a toggle skill, when toggle ON player can freely switch between the 4 arrowheads customized in Quiver Cartridges without consuming it; most importantly, player may switch arrowhead while attacking e.g. when holding down Hurricane; these features will be useful during boss run where player can decide precisely when & which arrowhead to use.
- When Advance Quiver is toggle OFF, it will automatically switch to next type once current arrowheads (stack of 10) run up, useful while grinding normal mob where player just whacks away.
- Nexon could further expand the Quiver Cartridges; enhance existing arrowheads & add in more arrowheads in the upcoming 5th job.
If BM cant be a DPS class, at least give us utility so that we can play a more active role in boss run other than buffing SE.
Keep the Puppet
Puppet has always been a great help to me, be it in Dojo, MP or Party Play Zone. Instead of remove it, why not enhance it to become beneficial to party play? Initially I was thinking of Stun that affect boss but it seemed overlapping with the Quiver system. The idea of having Puppet granting effect like Critical % to party as suggested by Curtiss sounds great. I dont mind Puppet being 4th job skill; just replace Wound Shot with Puppet. Nexon can add Wound Shot effect into one of the Debuffing Arrowhead in the Quiver system.
Strengthen Mortal Blow
It would be nice if Nexon can make Mortal Blow to work on boss; perhaps instead of instance kill we deal a powerful blow to boss mob?
Buff Up Evasion Boost
1 second of Critical Hits after successfully dodging an attack seems underwhelming consider our high critical rate 85% (with SE, Phantoms Link & Hyper Critical). At the same time we have variant of the same skill giving 15 attack for 5 seconds (WAs Second Winds) & 15 attack for 7 seconds & all Critical hit (DBs Shadow Evasion), dont BM deserve to receive some ATT or Min/Max Critical Damage boost with longer duration?
Synchronize the Color
Lastly, get rid of all the green & blue, make fire base mobbing skill in red, 1v1 rapid attack skill in light yellow that match Hurricane and the rest of supporting skill in either red or orange.
Thank you for reading.

