KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
DarkNightSyndrome Wrote:Then I was disappointed when 1.2.478 rolled in. Lost my DoT for critical rate, which I already have 95% of (and I haven't even got my Phantom to Level 2 Link!)

Crit ring? More base crit means more ability to ditch crit sources for stronger lines. Plus we don't know if the crit damage stacking is intended or not...

DarkNightSyndrome Wrote:Then 1.2.479 was Nexon punching me in the gut. Sure, we got buffed, but that's literally translating it as "Sorry, we couldn't think of new interesting skills for I/L, so have your Chain Lightning back and buffed, like we do for every I/L "revamp". Have fun!"

What's wrong with chain lightning...

DarkNightSyndrome Wrote:We get a near-to-useless Binding Skill that requires us to Keydown so we can't attack and bind like Demon Slayers. (I understand they tried to make it Party-Using, but hey, DS can party-use and be aggressive at the same time while hitting half the map all the time, why can't we?)

We don't know what stage of bind it is. We don't know what the invincibility protects against. We don't know what kind of bosses it affects.

I'm sure if it turns out to be stage 3 (anything other than stage 1, really), invincibility against 100%+ HP attacks, and works on RA bosses, you would stop complaining. It's likely that 2/3 of those are true though.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by Takebacker - 2013-06-09, 12:48 PM

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