2013-06-09, 10:45 AM
AcidAutumn Wrote:As for the character card sets, I was thinking more along the lines of...
Set 1: DrK/Pala/DA
Set 2: Kanna/DS/Kaiser
Set 3: Cannoneer/Xenon/AB or Mech
Also just looked up Hayato, because I didn't know what it did. I suppose pally could be swapped for it.
Also, I considered making an Aran in order to help out HP recovery.
Also, replying to someone before, wouldn't Paladin be the be all end all for cards, considering it gives 1.5 Weapon Attack per level? Doesn't that end up to be +300 Weapon Attack at 200?
Its not 1.5 w.att per level, its 1.5 RANGE per level. If you have a level 100 paladin S card and your demon avenger is level 200, you will gain 300 attack range and nothing more. This works with all multipliers unlike warrior set, which only adds damage to the final damage(even if it shows in your attack range it will not do anything but adding final damage).
Example Paladin card: S rank, your char is level 210.
Before adding paladin card: 10000 - 11000 attack range
After adding paladin card: 10315 - 11315 attack range
Example warrior set: S rank, your char has 50k base hp (note this will display in your attack range but it wont effect it)
Before obtaining S warrior set: 100k damage per hit
After obtaining S warrior set: 8% out of 50k based hp added to final damage from 100k to 104k per hit.
As you can see the warrior card isnt that great at all, its obviously way more useful on a demon avenger than other classes, but it will always count BASE HP, not final HP.

