KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
As an I/L Archmage...

At first, I was excited when RED was announced.

Then I was disappointed when 1.2.478 rolled in. Lost my DoT for critical rate, which I already have 95% of (and I haven't even got my Phantom to Level 2 Link!)

Then 1.2.479 was Nexon punching me in the gut. Sure, we got buffed, but that's literally translating it as "Sorry, we couldn't think of new interesting skills for I/L, so have your Chain Lightning back and buffed, like we do for every I/L "revamp". Have fun!"

We get a near-to-useless Binding Skill that requires us to Keydown so we can't attack and bind like Demon Slayers. (I understand they tried to make it Party-Using, but hey, DS can party-use and be aggressive at the same time while hitting half the map all the time, why can't we?)

We lose our DoTs and actual freezing for Critical Rate which most of us have complete no need for and for slow-freezing.

Someone needs to send Nexon this in Korean - You should be making Ice truly Ice - Bind everything that's frozen so they stay frozen and can't do anything. And turn that critical rate to something useful like max critical damage for instance.

After so many years as an I/L Archmage, I do believe I'm entitled to this rant of mine, as ungraceful and greedy as it sounds (besides, if you're aren't greedy enough, you get shafted.)
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by DarkNightSyndrome - 2013-06-09, 07:30 AM

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