KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
cgy0509 Wrote:For what Joetang calculate is % , I believe that Hero having a very high % but lose hit per second althought it is quite similar with pala and drk as well.
I not saying hero not strong because I am a Hero as well ,just some time feel not hitting enough target while many job main target skill like Demon Impact and Giga Slasher during transform hit more than 1 , and using Uprising Rage with 1 target is kind of waste. But now with toggle on/off 1orb I believed already much better.

I think the range of Raging Blow before and after Enrage should be exchange , I don't enraged Raging Blow with lower range while Normal Raging Blow with multiple target should given the new range

they both have massive range already actually, regular raging blow has enough range to hit the bird statues of PB, with enraged being almost on par with the range of a full-screen attack
paladins have... i don't know how many hits they have, but it's less than the six heroes have on their raging blow, DrK past this update have only 4 hits with gungnir (and at a slower attack speed than raging blow) on KMS, where this came from, hitting the 50m cap with your regular mobbing move is nigh-impossible bar certain ultimates as far as i know, so a hero can, and will outdamage both kaisers and demon slayers, until they get some new insane mechanic/gear which allows them to start hitting the cap again.

all in all, heroes right now have the best 1v1, mobbing and range, of all the warriors (except demon slayer in range, and dark knights in 1v1 range i'd believe.)
Reply


Messages In This Thread
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by ShinkuDragon - 2013-06-09, 02:19 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)