KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
TagerBustah Wrote:Did you forget Self and Ally Damage Taken: -20% was added to parashock guard when activated?
Divine shield still just activates guard for 10 attacks in a row. So what is the total % that a hit will activate a guard including both skills? (i'm not a math person but if i did the math right its an equivalent to a 70% total guard rate?)

Oh wow, I didn't even notice that change. Good eye!
I'm not one to do the math for that kind of a calculation. Divine shield's "guard rate" is completely dependent on how many times you get hit in the 30 second cooldown period it has. So one could have a guard rate anywhere from 20% to 100% with it, depending on the circumstances.
In my experience it is usually the only tanking ability I've actually required since...whatever patch gave it a 50% activation rate. With the exception of the new bosses who do %HP based damage, Divine does a fairly good job of blocking most of the attacks paladins take. As such, I'd still classify divine's guard separately from shield mastery's.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by Frostilyte - 2013-06-08, 05:19 PM

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