2013-06-08, 05:24 AM
ShinkuDragon Wrote:@darklink; all i can say is "i've been there", same way you guys "were there" pre-BB, i had been thinking about this for a while, but a dark knight just can't seem to be good while pallies are good and vice-versa. ignoring heroes and their OPness, i think a paladin should be able to be at 8k per second compared to DrK's, and have void elemental ignore physical resistance, that way pallies would be weaker at regular bosses, but against stuff with the extra defense, they'd actually hit harder
do note that the other chart is with inner abilities though* so in raw, it takes 2 to 2.5 pallies to equal a DrK ._. but holy crap at the difference between SE and no-SE DrK, around 3k per second, quite surprised that lamancha can actually hold it's ground now. it's still weaker, but barely ([MENTION=535]JoeTang[/MENTION]; i'm assumming that's letting lamancha spin with FA, correct?)
asking the same question as miracle btw, what mechanic is played differently between the normal spoiler and the "lamancha" spoiler of the 60-sec CD sacrifice? thank you very much for the chart btw.
In the regular table, the Lamancha spoiler uses Lamancha Spear as the attacking skill when Gungnir is on cooldown, instead of Dark Impale. Since 60s Sacrifice means you can spam Gungnir infinitely, you won't use Lamancha spear because it will never be on cooldown.
All I did for the tables was change the max duration for Sacrifice to 60 instead of 40, so that's why it still says Lamancha Spear in the spoiler. From what we can see here, Lamancha Spear never actually beats Dark Impale for 1v1 during the cooldown of Gungnir, despite triggering FA more often.

