KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Frostilyte Wrote:Why are Ice and Flame charge listed as having a mob count of 3, when the original extractions say they have a mob count of 4? :f6:

Also...

50% Damage Reduction ( 30%[Achilles] + (2% * 5)[Elemental Charge] + 10%[Iron Body] )
40% Guard Rate (40%[Shield Mastery])
50% Chance to cast a 90 second Semi God Mode [Divine Shield]

Did you forget Self and Ally Damage Taken: -20% was added to parashock guard when activated?
Divine shield still just activates guard for 10 attacks in a row. So what is the total % that a hit will activate a guard including both skills? (i'm not a math person but if i did the math right its an equivalent to a 70% total guard rate?)
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by TagerBustah - 2013-06-07, 03:22 PM

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