KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
KillerZero Wrote:Frown

Just remembered that, i remember when maxing puppet wasn't really mandatory before big bang, but i chose to max him because he was my partner in crime. All those Jr. Newtie parties i used him at, so much nostalgia. I do hope bm's do get what they deserve cause this was a bad patch, it was rushed at least on the side for bms. Still need more tweaks for the other chars though.

I remember using it to explore places out of my league such as ToT back in the day. Frown This patch has some decent ideas for BMs but they need to be reworked to actually make sense, especially that Quiver skill since all of our main attacks would exhaust the arrows too quickly to stick to one arrow. Blaster also needs to go, I don't see why we can't just have our old Arrow Rain back as an incredible 4th job mobbing skill since it's elegant enough to survive the test of time, does pretty much what Blaster does and acts a lot faster with the additional benefit of not being a duplicate of any WA skills.

Re-working Puppet to sync with BM skills is slightly more tricky since we're now more mobile and don't usually need it though. Maybe it can lure mobs and grant +critical% when anyone in your party hits such lured mobs? After all, mobs going for a puppet aren't looking around so you have a better chance of striking where it hurts.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by Curtiss - 2013-06-07, 02:58 AM

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