2013-06-07, 12:32 AM
Girasol Wrote:KMS will get the UI revamp eventually. KMS doesn't like to be one-upped.
And uhhh...the damage cap/200+ level content going into CMS is from KMS??
I wouldn't exactly call the new Spark UI revamp a one-up. A lot of the ideas put into the new UI are great, but the implementation is just terrible.
A lot of the windows are much too wide, and it seems like they were designed with the highest resolution in mind. But we don't all play in the maximum resolution, and some windows are already pretty big. Granted, you don't have to have your stat window or inventory open all the time, but still. I like the stat window as it is now, you have your basic stats in the main window, your HP/MP, STR, DEX, INT, LUK, and then a detailed window with more stats that you can hide if you wish, rather than just throwing everything together in one big, long, fat window. The only part of the new stat window that I like are the inclusion of essential stats like Boss Damage and Defense Ignore, and also Attack, I believe, and maybe status resistance? If it's not, it should be on there.
The item inventory has a lot of empty space that'll we'll see with the removal of, what I think, is the Pachinko ball value. I mean, we don't have Pachinko, so we don't need to have the value for that displayed, which would create a huge gap in the bottom right hand corner, along with the one already present in the center. Well, I think I can explain this better with a picture (albeit, a poorly edited picture):
![[Image: 6fBdRnE.png]](http://i.imgur.com/6fBdRnE.png)
The "Pachinko" balls part is boxed in blue.
The skill window is even worse with empty space. I like the addition of adding variable amounts of SP to skills, though.
![[Image: ZlmJ7tL.png]](http://i.imgur.com/ZlmJ7tL.png)
I have no complaints about the equip window, it's okay I guess, I don't hate it, but I definitely don't love it either.
My biggest problem is with the bottom bar UI. I just don't like how HP and MP are off to the side, especially how small it is in the lowest resolution.
![[Image: Tx6fqmR.png]](http://i.imgur.com/Tx6fqmR.png)
![[Image: rWyCSZ1.png]](http://i.imgur.com/rWyCSZ1.png)
The top image is the 1024x768 bar, which, while not exactly what I want, is okay by me, the HP and MP bars have a pretty good size, but for some reason in the 800x600 version, the HP and MP bars become so small. If the HP and MP bars retained the 1024x768 size in the 800x600 resolution, I'd be okay with that.
Girasol Wrote:I am confused why you guys are upset about the Level 3 link skills? It's not like we're nerfing the current Level 2 link skills. You don't HAVE to level up your link skill alts if you don't want to.
You're barking up the wrong tree here. Like when people complained about a level cap of 250, and I explained that they didn't have to get to 250. These things aren't just nice, optional things to have like you guys might have intended. For many, myself included, they're a necessity or else we won't be as strong as we could be, and I definitely don't like that. The biggest issue here, though, is that the work you have to put in to get level 3 link skills is much, much more than you need to get level 1 or 2, which people find fairly reasonable. Why does it go from 70, to 120, and then all the way to 210? Why not 150? 180? A lot of people still don't have their main character at 200, and now it seems expected of them to get multiple characters to 210?

