2013-06-06, 09:33 PM
i don't know if i'm doing my math right... but assumming a dark knight has full HP (and 100% ignore in our servers), he can hit cap damage with gungnir on bosses at less than 1.4m range...
50 000 000 / 1.5 (min-max crit rate)
33 333 333 / 4.43 (gungnir's damage)
07 524 454 / 3.6 (the sum of all our total damage % +1)
02 090 126 /1.5 ("berserk")
01 393 417
that's with no %attack or %dmg from weapons and potentials and stuff, i know it's not easy to achieve 1.4m range, but still... if we add 140% boss to this (70% on main hand and secondary, to keep it semi-avg on a funded person)
01 393 417 * 3.6 / 5
01 003 260
that looks like a very small number needed to reach the new damage cap o.o
edit @ above: i hope they're doing it as someone said, putting out the skills as ideas, watching the feedback, and then changing the skills (all while forgetting to give FA to newer skills) but even so, it's like they just say "let's have this skill have this % damage and this many hits because i feel so! math is for nerds!"
50 000 000 / 1.5 (min-max crit rate)
33 333 333 / 4.43 (gungnir's damage)
07 524 454 / 3.6 (the sum of all our total damage % +1)
02 090 126 /1.5 ("berserk")
01 393 417
that's with no %attack or %dmg from weapons and potentials and stuff, i know it's not easy to achieve 1.4m range, but still... if we add 140% boss to this (70% on main hand and secondary, to keep it semi-avg on a funded person)
01 393 417 * 3.6 / 5
01 003 260
that looks like a very small number needed to reach the new damage cap o.o
edit @ above: i hope they're doing it as someone said, putting out the skills as ideas, watching the feedback, and then changing the skills (all while forgetting to give FA to newer skills) but even so, it's like they just say "let's have this skill have this % damage and this many hits because i feel so! math is for nerds!"

