2013-06-06, 08:15 PM
HighOnMushrooms Wrote:Using a Charge skill (i.e. Flame Charge, Blizzard Charge, Lightning Charge, Divine Charge) gives you 1 Elemental Charge buff (your specialized skill) and you can get up to 5 stacks of that buff. I think you have to alternate the Charges or else you won't gain the buff.So if I alternate Lighting <-> Holy I can get the 5 stack? And then from what I'm reading if you use Blast after stacking Charges 5 times you get a buff called "Hero's Incising" which gives +40% damage, +40% Crit, and +30% PDR which lasts 45 seconds and applies to both ACB and Blast? Or am I reading this wrong?
EDIT: The translations are confusing, I don't understand this at all xD.
ShinkuDragon Wrote:to put it simply, it works exactly the same way that your potential works, it's an increase of 100% total damage.Soo, DRK currently has +80% raw damage now and +20% damage from DI reinforce vs. revamped +50% raw damage and +260% damage to bosses on Gungnir.
so if you hit 100, now you hit 200. if you got 100% boss damage, it would stack additively with crossover chains, making the previous 200 damage NOT 400, but 300 instead. since it's range+2*range
these are the sources of %total damage we have on our skills (meaning they are additive with each other)
gungnir HP bonus: +110% total dmg
reinforce: +20% boss dmg
reinforce: +20% dmg
sacrifice: +10% boss dmg
crossover: +100% total dmg
so when attacking a boss, it's like we had 260% boss damage before counting the boss damage in our weapon. so our weapon's boss damage won't be as effective since we're already stacked on it (in fact, at 300% boss damage, an increase of 30% boss would be less powerful than a 9% increase in attack)
edit: [MENTION=2462]MetaSeraphim[/MENTION]; it already hits 8 monsters it seems, just needs the range increase. why the hell raging blow mobs the same amount at almost the same range, i have no pineappleing clue
edit: and pineapple it, enraged raging blow has a massive range of 320% almost as much range as our piercing through skill
Difficult to tell how much better this actually is. I will enjoy it since I barely have any boss damage atm (~61%) and none on my weapons. I am afraid of how much the scaling will hurt us in the long run tho.

