KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Arrol Wrote:How in RED part 1, they botched up Pallies, Mages and Dark Knights, yet in this patch, they rectified it, but made problems worse for BMs.

Well you have to realize that they don't know what we want and they are clearly trying to put all the adventurers into distinct class roles. The only way for them to do this is to create an update they potentially want to implement and then they need to adjust it based on player feedback. Honestly, I am just happy that they are taking player feedback into account because if there are two things this game needs, it would be better class distinctions and balance and a better relationship between the players and Nexon, especially when it comes to patch feedback.
Reply


Messages In This Thread
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by CrazyForDex - 2013-06-06, 03:32 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)