KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
VerrKol Wrote:I can't help but see this update as very incomplete. It looks like they just threw out some ideas for BM/MM changes without really putting enough thought into making a unified structure.

Yesterday I was probably the most knowledgeable person about BM gameplay and damage mechanics in GMS. Today, I'm a complete noob.

I agree and it is rather disappointing. I really expected more of a passive boost and some of these skills are moving in completely different directions. I think this revamp seriously needs some work because I feel unsatisfied and concerned. I am not even sure what they could do to fix some of these skills. Arrow platter or whatever looks terrible and even making extreme mastery: bow use acurracy rather than defense screws us over once they release higher level mobs... Plus only 20 attack seems too low imo.

Also annoyed that we lost drain (whenever we want to use it) and puppet. If they want this quiver idea to work, we should be able to swith on command, rather than just be stuck with whatever comes up randomly. Puppet is also still useful even if we have to move around a lot. Aggro the boss somewhere and zoom around dodging it's attacks while destroying it 1v1 when we get a chance to move in.

Edit: An interesting idea would be making the Quiver skill passive. At max, it could give something like 10% total damage, some %chance to drain 5% hp per arrow, and an increase in the %chance of activation and damage of final attack. I would much rather have the skill provide large passive boosts so we can compete with WA's and their absurd albatross buff.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by CrazyForDex - 2013-06-06, 08:54 AM

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