2013-06-06, 02:12 AM
Pink Bean Wrote:let me get this straight: quiver allows you to change arrow type, but there's so few of them we can't hold on to one for too long. since the CD of advanced quiver (at max) is the same as the buff duration we can now use a specific type as long as we keep buffing? 30 seconds seems really detrimental
i'm really not liking arrow blaster. it's in my opinion unattractive and can only be held down 15 seconds at a time, compared to hurricane's "stop when you need to" and we cannot move with AB. it's an awkward looking skill in general.
i've grown to like uncountable arrow, except that it's extremely bright if anyone understands me when i say that.. it looks out of place.
does anyone know what the korean playerbase has to say about this? i'm liking marksmen's changes more to be honest. it feels more developed
The BM changes have me completely confused. It seems like they're trying to force us into being the most complicated class ever. We have to somehow balance using Arrow Blaster which exhausts itself at 15 seconds, Quiver which only lasts 30 seconds, and Wound Shot which has a 10sec cd. We can't even move while using Blaster which strongly negates all the tier 1 mobility bonuses we just got. I am just completely flabergasted and can't figure out what they're trying to make us into. We go from simple and elegant Hurricane spam to button mashing + insane mobility.
Then there's Extreme Archery: Bow which is just laughable. We gain 30% def just to lose 40% def in exchange for 20 attack? Who thought this was a good idea? There's no way I would swap 40% defense for a mere 20 attack at any serious boss. It should be more like 20% attack.
Even with all these changes they did nothing about our silly accuracy or Mortal Blow.
I think the Quiver mechanics have a lot of potential, but need some serious reworking. They need to last longer and have more emphasis placed on strategically choosing different arrow types at will instead of randomly. Blaster... needs to lose the 15sec max and let us move with it. As is, it's in no way a replacement for Hurricane. If we've learned anything from Jett's it's that you shouldn't combine rapid fire skills and snipe skills. Wound Shot should be valued for it's utility and not forced on us by giving Blaster a timer.
I can't help but see this update as very incomplete. It looks like they just threw out some ideas for BM/MM changes without really putting enough thought into making a unified structure.
Yesterday I was probably the most knowledgeable person about BM gameplay and damage mechanics in GMS. Today, I'm a complete noob.

