KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
Cactuar Wrote:Anyone know what the deal is with Damage Reversing for Marksmen? It looks like they basically take 40% damage all the time now, assuming their damage is high enough.

basically uses 20% of your damage, to make a 60% damage reduction shield, but at most can only block 65% damage to your health? Its very confusing ._.(also does it stack with Illusion step 20% damage reduction putting us at 80% damage reduction(the fk nexon)?) Its only usefull for training at this point, as bosses do % hp, and the shield only last 8 secs, if you get sed, your kinda toast if it runs out and it 1/1's AND yes, i pointed out about that npc, the new npc in leafre that sells mastery books, any1 know which books he sells?

YennoX Wrote:I'm not going to argue this any further, simply because we're playing different classes, I would assume. But from my own experiences, my Mercedes has a much easier time at all the RA bosses than my DB simply because she has more range and can attack from any distance she wants.

But I firmly believe that if a ranged class wants to get up close, they should be rewarded somehow. My point so far has simply been more risk=more reward. But if you think it's actually easier to go melee, then I have nothing to say and we're talking completely different languages here.

I actually go Melee on my marksman, i tend to get as close as i can, without standing on the enemy, i find it to be easier, Going to have to learn to "be ranged" now
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by KillerZero - 2013-06-06, 12:21 AM

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