2013-06-05, 11:42 PM
Luminous 
- Fixed a bug in regards to Sunfire/Eclipse
- Black Blessing: Orbs now stay even if you hit in Equilibrium. Damage reduction effect works on damage reflected damages as well. Will not be reduced if monster's attacking skill ignores damage & avoid of your character is 100%
- Equiilibrium: When attacking enemies with damage reflection, you also get 1 damage.
- Anti Magic Shell: The shell will disappear if you are affected with seduce, undead, stun, and transform. The shell will not disappear for darkness or curse, and you will be affected by those. Additionally, the shell now disappears only if your status resistance could not resist the status effect.
- When Ordinary Magic Guard and Bless of Darkness's damage reduction is in effect together, Bless of Darkness's damage reduction will be a priority before Ordinary Magic Guard's.
Cr. leafre.net

- Fixed a bug in regards to Sunfire/Eclipse
- Black Blessing: Orbs now stay even if you hit in Equilibrium. Damage reduction effect works on damage reflected damages as well. Will not be reduced if monster's attacking skill ignores damage & avoid of your character is 100%
- Equiilibrium: When attacking enemies with damage reflection, you also get 1 damage.
- Anti Magic Shell: The shell will disappear if you are affected with seduce, undead, stun, and transform. The shell will not disappear for darkness or curse, and you will be affected by those. Additionally, the shell now disappears only if your status resistance could not resist the status effect.
- When Ordinary Magic Guard and Bless of Darkness's damage reduction is in effect together, Bless of Darkness's damage reduction will be a priority before Ordinary Magic Guard's.
Cr. leafre.net

