KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
YennoX Wrote:I'm not talking about close combat as in whacking with your bow. Rather, just standing at a set distance and scaling the damage multplier accordingly at every interval. And which bosses at RA are we talking about? RA bosses don't have touch damage.

Standing close to Von Bon makes his 1 hit KO attack harder to spot.
Standing close to Pierre means you get KBed to hell.
Standing close to Queen makes you vulnerable to all the status effects from her swipes and that whirlpool thing.
Standing close to Vellum means you have less time to dodge.

In all the above scenarios, it makes no sense to stand close to the bosses. But if they implement bonuses the closer you are to the boss, then players will constantly try to find the safest distance to attack from whilst gaining the maximum benefits.

Range classes shouldn't have to get close to melee classes. And they don't have to. But that doesn't mean players who chose to take risks shouldn't be rewarded for playing the game in hard mode.

if i am standing on von bon i don't have to dodge his ball throw, it spawns behind me.
pierre, i concur.
standing close to the queen allows me to quickly get behind her when she turns around, meaning i avoid her swipes and breath attack
standing close to vellum's circle means i can easily reposition behind him in case he's going to do one of his OHKO attacks. what else is there to dodge from vellum?
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by ShinkuDragon - 2013-06-05, 10:04 PM

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