KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
ShinkuDragon Wrote:standing away also has it's cons! in root abyss it means you'll have to dodge the magical attacks that hit for %hp, rather than tank the boss, and in the case of vellum, you need to get behind him and then move further away to do the extra damage. i understand if it were guns, but with arrows? close combat? i dunno. (it's cool in DN, but is still weird)

I'm not talking about close combat as in whacking with your bow. Rather, just standing at a set distance and scaling the damage multplier accordingly at every interval. And which bosses at RA are we talking about? RA bosses don't have touch damage.

Standing close to Von Bon makes his 1 hit KO attack harder to spot.
Standing close to Pierre means you get KBed to hell.
Standing close to Queen makes you vulnerable to all the status effects from her swipes and that whirlpool thing.
Standing close to Vellum means you have less time to dodge.

In all the above scenarios, it makes no sense to stand close to the bosses. But if they implement bonuses the closer you are to the boss, then players will constantly try to find the safest distance to attack from whilst gaining the maximum benefits.

Range classes shouldn't have to get close to melee classes. And they don't have to. But that doesn't mean players who chose to take risks shouldn't be rewarded for playing the game in hard mode.
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by YennoX - 2013-06-05, 09:38 PM

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