KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
YennoX Wrote:Giving them fringe bonuses for doing that just removes any challenge in the game because the player will just be standing across the map attacking from a safe distance.
With risk should come rewards, and ranged players should be encouraged to actually move up close to maximise damage. I think Magnus was a great first step in getting the concept out. Nexon just needs to expand on it.

EDIT: Other MMOs do it, and it makes logical sense, really. And I'm not suggesting this just because I want to give Archers a hard time (because I play a Mercedes and a NL myself, which are both ranged projectile classes).

standing away also has it's cons! in root abyss it means you'll have to dodge the magical attacks that hit for %hp, rather than tank the boss, and in the case of vellum, you need to get behind him and then move further away to do the extra damage. i understand if it were guns, but with arrows? close combat? i dunno. (it's cool in DN, but is still weird)
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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - by ShinkuDragon - 2013-06-05, 09:26 PM

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