2013-06-05, 08:59 PM
While I think it's a great thing that they're making range play a huge role in some of the new skills, I feel they're approaching it the wrong way.
Rather than make everything do more damage when you're further away, they should make it the other way around.
Decrease damage dealt, damage taken, accuracy and critical chance when you're outside a set range, and increase them when you're within a set range. That actually gives incentive for ranged classes to balance risk/reward, and gives more flavour to bossing.
Rather than make everything do more damage when you're further away, they should make it the other way around.
Decrease damage dealt, damage taken, accuracy and critical chance when you're outside a set range, and increase them when you're within a set range. That actually gives incentive for ranged classes to balance risk/reward, and gives more flavour to bossing.

