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Calculating %Stat, Stat, and Attack using the numbers in your stat window
#5
hadriel Wrote:Here's a quick crunching: you can obtain %something from Terms and Conditions - anything that shows up on the range can be calculated, and anything that doesn't e.g. %dmg, %boss... can't. The error is relatively low, at 1.00001 against 1. Whereas the rounding errors for the stats are much greater, the ranges don't usually get hit so hard.

Hadriel

Yeah attack can be calculated as [Image: kkxl7tv.png], if that's what you're trying to say.

where A = attack with potential, R = range, M = weapon multiplier, T = total damage, S = main stat and s = secondary stat.

Something to watch out for when doing that is that Total Damage % from passives seems to stack multiplicatively with Total Damage % from buffs in the range that is displayed in the stat window.




As for rounding errors, I too assumed that range was pretty much unaffected.
It appears that rounding errors in stats or attack translate directly to the same % rounding errors in range though. I didn't get a straight line for attack vs range from X attack -> X - 3 attack -> X - 15 attack -> X - 42 attack.
This probably only happens when %atk>0, since there's no rounding involved at %atk = 0.
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Calculating %Stat, Stat, and Attack using the numbers in your stat window - by MountLag - 2013-06-02, 03:51 AM

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