2013-05-31, 07:24 AM
So it seems like the standard attack pattern for Paladins when bossing will be something along the lines of:
1. Use Flame Charge.
2. Use Blizzard Charge 4 times.
3. Spam Blast till the Elemental Charge buff icon flickers.
4. Use Flame Charge to refresh the buff and DoT.
5. Repeat step 3 and 4.
1. Use Flame Charge.
2. Use Blizzard Charge 4 times.
3. Spam Blast till the Elemental Charge buff icon flickers.
4. Use Flame Charge to refresh the buff and DoT.
5. Repeat step 3 and 4.
hadriel Wrote:Or making major quests where (part of) the aim is not to kill a boss at some stage, but rather to survive some onslaught.
Let's see...boss fades into the background (like Old Balrog) and sends waves of powerful, high-Hp monsters that do massive damage towards the players? These monsters could die when the boss returns to the field, maybe even healing the boss for a small amount of HP per monster remaining.
They could give Paladins a keydown Provoke skill that basically makes them sitting ducks, and maybe this skill could "anger" targets to make them do more damage to the Paladin casting it, but lower their defence to aid party members. This would help save the ranged/low-HP classes against that merciless onslaught.
They could give Paladins a keydown Provoke skill that basically makes them sitting ducks, and maybe this skill could "anger" targets to make them do more damage to the Paladin casting it, but lower their defence to aid party members. This would help save the ranged/low-HP classes against that merciless onslaught.

