KMST 1.2.478 - Warrior and Mage Skill Changes
Or making major quests where (part of) the aim is not to kill a boss at some stage, but rather to survive some onslaught. I mean, there are some new developments that aren't about damage, such as the shooting minigame in the recent KMS patch, and I think overall DPS shouldn't be a make-or-break factor.

That said... Unless you can make up for our unhappiness for doing puny damage with other useful stuff, I'mma be really unhappy too.

Hadriel
Reply


Messages In This Thread
KMST 1.2.478 - Warrior and Mage Skill Changes - by hadriel - 2013-05-31, 03:52 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)