KMST 1.2.478 - Warrior and Mage Skill Changes
Chicocl Wrote:I think they should implement more skills than what we can max, that way bishops can have a support build and an "attack" build and stop complaining about their damage...

I've always kind of wanted to see this happen, and I think a lot of classes have fairly obvious ways to split their skills into two groups.
Just off the top of my head:

Bishops: dps or support
F/P: fire skills for more attack power, or poison for DoT
I/L: ice for higher criticals (using the new system for freezing) or lightning for faster attacks and some DoT or something
Paladins: dps or high defense

So then you can specialize in one area, or mix and match to get a custom blend of the two. When people talk about "builds" now, it's basically just which order you're going to max the skills in, and the end result is always the same. For jobs 1-3, this doesn't even matter anymore because we level so fast (same with 4th job, to an extent).

THIS would be the best way to give new life to the game, imho. (Of course if they did this, there'd still be a good chance they would mess it up and there would still be one build for each class that was objectively the best. /pessimism)
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Speiro - 2013-05-31, 02:16 AM

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