2013-05-30, 05:12 PM
Mandalay Wrote:A healing Angel Ray is pretty neat, but if it kills your Zombified party members in a boss run (does it?), I can see that becoming very annoying very quickly.
Guess that's what the healing fountain is for.
As a Bishop the playstyle looks confusing... To go offensive or defensive, when both skillsets can heal AND buff party members?
Why heal when you can just stand behind the party and spam Angel Ray, shooting the boss AND healing party members at the same time? Damage Reflect is one exception I can think of at the moment...
God, with so many skills with overlapping utility it's a challenge to think of set combinations to execute during bossing/training situations. The way dispel and the other buffs are structured seem to favour a clusterfuck style of gameplay. Not really... Strategic.
Holy Magic Shell coupled with Divine Protection... Hmmm. Possible defence against Zombify/Seduce? Sounds good when they're chained to Heaven's Door, but then again, that messy timing of buffs when you need to factor in dispels to shorten cooldown...
I'll need more than ten fingers to master the skill fingering. But if I do master this fingering, my girlfriend's in for a good time.

