2013-05-30, 04:20 PM
Bomber Wrote:If nexon is just going to tweak the *new* existing skills of paladins, I'm quitting this.
As of now I see an overhaul I don't like as well as losing ~3000% damage according to joetang's post as well as getting a smaller bonus from boss%. We have no 1v1 move and our mobbing is weaker than the current IMO(less mob count).
This class is alien to me now, and we're currently being nerfed rather than buffed to the point where our defense is useless due to many bosses, and our new skills make us one of the weakest classes in the game. Weren't we supposed to be gaining faith in the adventurer class rather than losing it? Because I'm losing it.
I would have been much happier with the class just being buffed and animations renewed.
Idk. I'm fine with having the worst damage in the game as long as our utility is crucial, if not indispensable.
Back in the day, every freaking boss expedition required a DrK and Bishop in every party. I'd like more class utility to be crucial to the success of an expedition in the way BaMs, Bishops, Mechs, and perhaps Evans are and not class damage be the sole limiting factor... like AB, Phantom, Kaiser, and Xenon.

