KMST 1.2.478 - Warrior and Mage Skill Changes
Welp...The Paladin changes are weird.

First I cried inside when I saw Achillies, Guardian, and Divine Shield were removed, but 2/3 were actually moved to Third Job. Guardian is gone forever it seems, which is a big deal to me considering it negated Stuns when it activated. Having Divine Shield at Third also sucks because it was quite the skill to get two free skill points on with CO.

The new Charge system....is interesting. I'm curious to see it in action, as it seems to be a good revamp on paper for Paladins, but I have no idea how it will work in practice. I might log into KMS to check it out when it hits the live server considering I still know my old account's char name and I was like 130 or so when I quit.

Combat Orders giving a passive buff to Flame and Blizzard Charge is baffling. Of all skills to give it, CO? Really? Seeing the job starting to take Elements into considering at Second Job is a very interesting change, one I'm very happy to see. Overall before this Pages were basically crappy Fighters.

I REALLY, REALLY, REALLY wish they had taken this revamp as an opportunity to overall increase buff timers. 200 seconds is just pineappleing ridiculously low and unnecessarily so. Every buff that has no CD should be at least 10 minutes, there's really no excuse otherwise. Yes, I get that it's just recasting buffs, and Paladins have way less to deal with now, but it's not the point. Why exactly is it such a big deal that buffs have to be 200 seconds? Why is that the magic number? I don't get it.

I don't get the point of Page Order. Pull in...TWO mobs? Seriously? What an absolute waste of a skill.

Shield Mastery got massively nerfed, 150% less defense, and yet there's still a skill to sac your own defense, which is pretty limited in comparison to the old amounts. I'm not sure how I feel about the overall Paladin Defense changes, however it's not like it really matters anymore considering everything that matters does % damage.

Overall I, so far, approve of this revamp to Paladins, but I question a few things and some of them I'm not happy with. The overall play style of Paladins seems to have vastly improved, and for that I am happy, but their defensiveness ate it hard, which I suspected it would. I wished I was wrong back when I heard about this revamp and expected it. Welp...read JoeTang's Damage Info for Paladins now, and am sorely disappointed. Back down to useless tier with Paladins, they don't even have as much survivability anymore.
Reply


Messages In This Thread
KMST 1.2.478 - Warrior and Mage Skill Changes - by Polantaris - 2013-05-30, 08:45 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)