2013-05-30, 08:11 AM
Now keep in mind that this may not be the exactly same in JMS or future GMS supreme server.
Also ye, I know this is going to be a double post
Theres also a few things that need to be thought of when I say these things:
- Summons: They never miss and they have no cooldwon on their attacks, its exactly like the normal server apart from the stunning/freezing/dot part
- High survivability: By this I dont mean that you can tank 7-10 hits, its more like 2-4, obviously paladins can probably tank a lot more before dying but you get the point
- Can/cant job advance: This means that you can or cannot job advance at the orginal levels (30, 60, 100) without any help at all
- Im also not gonna do a pro/con for f/p. Mainly because DoT's dont work, so there should be no reason to play this class at all, you will be just as useless as a beginner.
Also keep in mind that some classes might have VERY low pro's like hero, mainly because ALL your skills are mobbing skills and its not easy to obtain skill books.
Warrior:
Hero: Stay away from this class, its terrible in supreme
Pro:
- High survivability
- Rage (with low funding this will help a lot)
- Passive hp/mp regen
Con:
- Main skill is a mob attacking skill (this forces you to use all 3 in a cycle rather than being able to use one)
- Advanced combo attack will not be easily obtainable
- Melee
- Cannot job advance to 4th job
Dark Knight: Probably the best options if you want a warrior
Pro:
- High survivability
- HP drain
- Spamable 1vs1 skill (sacrifice)
- A lot of good aoe abilities that can be used in a cycle (my friend usually did crusher -> fury -> dark impale -> slash blast -> roar and everything would be cooled down to repeat that cycle, except for roar obviously)
- Hyper body
- Iron will
- Good 4th job skills to make sacrifice stronger
- 150 hyper skill is fairly strong
- 170 hyper is okey
Cons:
- Melee
- Low dmg reduction (aka no achilles)
- Cannot job advance to 4th job
- Need to use HP in order to do damage
Paladin: Highly recommended in the long run
Pro:
- Really high survivability, especially if you manage to get 4th job
- Spamable 1vs1 4th job skill
- Few decent aoe abilities (mostly talking about that hammer skill, you wont be fighting boss mobs, so it will always be useful)
- Noteable hyper skill at level 150
- Only job that can potentially get a binding skill
Con:
- Melee
- Cannot job advance to 4th job
Mage:
Bishop: If you like it, then play it, just dont expect an easy beginning
Pro:
- Most useful class for partying, especially through holy shell and res
- High survivability
- Summon
- Ranged
Cons:
- Hard to level by yourself
- No 1vs1 skill to spam past 1st job
- Cannot job advance to 4th job
- Needs to get angel ray skill book somehow
- 150 hyper will be useless
I/L: Probably the best mage option
Pro:
- High survivability
- Spamable 1vs1 skill 1st, 2nd & 3rd job
- Many good mobbing skills
- Summon
- Meditation for partying
- Useful lvl 150 & 170 hypers
- Ranged
- Seal
Con:
- Hard 1st job? I really cant think of any big cons for this job
Bowman:
Marksman: Fairly good ranged dpm but dies easily
Pro:
- Summon
- Dragons breath pushing skill
- Good mobbing skills
- Snipe (1hko normal mobs will always be useful)
- Ranged
- Spamable 1vs1 skills in all jobs
- Can job advance to 4th job at 100 (even without funding this is doable)
- Puppet
- High avoidability
- SE
- Okey 150 & 170 hypers
Con:
- Fairly squishy, you often get 1hko'ed
- Terrible flash jump
- Need 4th job levels badly to be effective
Bow Master: I dont recommend this over marksman at all
Pro:
- Summon
- Semi good mobbing skills
- Ranged
- Spamable 1vs1 skills in all jobs
- Can job advance to 4th job at 100 (even without funding this is doable)
- Puppet
- High avoidability
- SE
- Hurricane is spamable
- Okey level 150 & 170 hypers
Con:
- Fairly squishy, you often get 1hko'ed
- Terrible flash jump
- Need 4th job levels badly to be effective
- Lack of dragons breath
Pirate:
Buccaneer: Really hard to level
Pro:
- Can get 4th job at level 100
- Spamable 1vs1 skill in 4th job
- Speed infusion
- Iframes
- Passive regen
- Roll the dice (if you can survive)
- Decent 150 and 170 hypers
Con:
- ONLY mobbing skills to 4th job
- Melee
- Semi good survivability
- Really hard to level in early levels
- Hard to controll
Corsair: Summon galore
Pro:
- A lot of summons
- Semi good survivability
- Good 150 & 170 hypers
- Spamable 1vs1 skills in all jobs
Con:
- Hard to level pre 3rd job
- Hard to job advance to 3rd job
- Cannot job advance to 4th at 100
- Low avoidability'
Thief:
Shadower: Highly recommended, one of the best jobs to play in supreme
Pro:
- Very high survivability
- High avoid
- Meso guard
- Dark Sight (mainly for moving around, and if you train on mobs that do no m.att you shouldnt die)
- Decent mobbing skills
- Smokescreen
- Spamable 1vs1 skills in all jobs but 4th
- Good 150/170 hypers
Con:
- Hard to 4th job at 100
- Melee
- Needs 4th job badly past 120
Night lord: I dont know, weaker version of marksman but higher survivability?
Pro:
- Ranged
- Decent survivability
- Spamable 1vs1 skill in all jobs
- Good 170 hyper, okey 150 hyper
- Dark sight
- Pushing skill in 2nd job for survivability
Con:
- Needs quad star skill book (this is still there right? or did they remove it with revamp?)
- Cannot 4th job at lvl 100 (well you still can, but really hard to pull through without help)
Feel free to add this to the first page or add more pro/cons, especially for I/L con list.
Also ye, I know this is going to be a double post
Theres also a few things that need to be thought of when I say these things:
- Summons: They never miss and they have no cooldwon on their attacks, its exactly like the normal server apart from the stunning/freezing/dot part
- High survivability: By this I dont mean that you can tank 7-10 hits, its more like 2-4, obviously paladins can probably tank a lot more before dying but you get the point
- Can/cant job advance: This means that you can or cannot job advance at the orginal levels (30, 60, 100) without any help at all
- Im also not gonna do a pro/con for f/p. Mainly because DoT's dont work, so there should be no reason to play this class at all, you will be just as useless as a beginner.
Also keep in mind that some classes might have VERY low pro's like hero, mainly because ALL your skills are mobbing skills and its not easy to obtain skill books.
Warrior:
Hero: Stay away from this class, its terrible in supreme
Pro:
- High survivability
- Rage (with low funding this will help a lot)
- Passive hp/mp regen
Con:
- Main skill is a mob attacking skill (this forces you to use all 3 in a cycle rather than being able to use one)
- Advanced combo attack will not be easily obtainable
- Melee
- Cannot job advance to 4th job
Dark Knight: Probably the best options if you want a warrior
Pro:
- High survivability
- HP drain
- Spamable 1vs1 skill (sacrifice)
- A lot of good aoe abilities that can be used in a cycle (my friend usually did crusher -> fury -> dark impale -> slash blast -> roar and everything would be cooled down to repeat that cycle, except for roar obviously)
- Hyper body
- Iron will
- Good 4th job skills to make sacrifice stronger
- 150 hyper skill is fairly strong
- 170 hyper is okey
Cons:
- Melee
- Low dmg reduction (aka no achilles)
- Cannot job advance to 4th job
- Need to use HP in order to do damage
Paladin: Highly recommended in the long run
Pro:
- Really high survivability, especially if you manage to get 4th job
- Spamable 1vs1 4th job skill
- Few decent aoe abilities (mostly talking about that hammer skill, you wont be fighting boss mobs, so it will always be useful)
- Noteable hyper skill at level 150
- Only job that can potentially get a binding skill
Con:
- Melee
- Cannot job advance to 4th job
Mage:
Bishop: If you like it, then play it, just dont expect an easy beginning
Pro:
- Most useful class for partying, especially through holy shell and res
- High survivability
- Summon
- Ranged
Cons:
- Hard to level by yourself
- No 1vs1 skill to spam past 1st job
- Cannot job advance to 4th job
- Needs to get angel ray skill book somehow
- 150 hyper will be useless
I/L: Probably the best mage option
Pro:
- High survivability
- Spamable 1vs1 skill 1st, 2nd & 3rd job
- Many good mobbing skills
- Summon
- Meditation for partying
- Useful lvl 150 & 170 hypers
- Ranged
- Seal
Con:
- Hard 1st job? I really cant think of any big cons for this job
Bowman:
Marksman: Fairly good ranged dpm but dies easily
Pro:
- Summon
- Dragons breath pushing skill
- Good mobbing skills
- Snipe (1hko normal mobs will always be useful)
- Ranged
- Spamable 1vs1 skills in all jobs
- Can job advance to 4th job at 100 (even without funding this is doable)
- Puppet
- High avoidability
- SE
- Okey 150 & 170 hypers
Con:
- Fairly squishy, you often get 1hko'ed
- Terrible flash jump
- Need 4th job levels badly to be effective
Bow Master: I dont recommend this over marksman at all
Pro:
- Summon
- Semi good mobbing skills
- Ranged
- Spamable 1vs1 skills in all jobs
- Can job advance to 4th job at 100 (even without funding this is doable)
- Puppet
- High avoidability
- SE
- Hurricane is spamable
- Okey level 150 & 170 hypers
Con:
- Fairly squishy, you often get 1hko'ed
- Terrible flash jump
- Need 4th job levels badly to be effective
- Lack of dragons breath
Pirate:
Buccaneer: Really hard to level
Pro:
- Can get 4th job at level 100
- Spamable 1vs1 skill in 4th job
- Speed infusion
- Iframes
- Passive regen
- Roll the dice (if you can survive)
- Decent 150 and 170 hypers
Con:
- ONLY mobbing skills to 4th job
- Melee
- Semi good survivability
- Really hard to level in early levels
- Hard to controll
Corsair: Summon galore
Pro:
- A lot of summons
- Semi good survivability
- Good 150 & 170 hypers
- Spamable 1vs1 skills in all jobs
Con:
- Hard to level pre 3rd job
- Hard to job advance to 3rd job
- Cannot job advance to 4th at 100
- Low avoidability'
Thief:
Shadower: Highly recommended, one of the best jobs to play in supreme
Pro:
- Very high survivability
- High avoid
- Meso guard
- Dark Sight (mainly for moving around, and if you train on mobs that do no m.att you shouldnt die)
- Decent mobbing skills
- Smokescreen
- Spamable 1vs1 skills in all jobs but 4th
- Good 150/170 hypers
Con:
- Hard to 4th job at 100
- Melee
- Needs 4th job badly past 120
Night lord: I dont know, weaker version of marksman but higher survivability?
Pro:
- Ranged
- Decent survivability
- Spamable 1vs1 skill in all jobs
- Good 170 hyper, okey 150 hyper
- Dark sight
- Pushing skill in 2nd job for survivability
Con:
- Needs quad star skill book (this is still there right? or did they remove it with revamp?)
- Cannot 4th job at lvl 100 (well you still can, but really hard to pull through without help)
Feel free to add this to the first page or add more pro/cons, especially for I/L con list.

