KMST 1.2.478 - Warrior and Mage Skill Changes
Time for some criticism on my favorite class.

Quote:New! Blessing Ensemble: [Bishop's Specialized Skill] For each buff on your party members, increase your damage by 3%. In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3). (max level: 1)

Quote:Blessing Harmony New! Blessing Harmony: [Bishop's Specialized Skill] Blessing Ensemble’s damage boost per party buff is increased to 5%. (max level: 1)

Does this mean 5% damage boost per buff per party member? If so, that's a really freaking huge incentive to buff people. Just by keeping your party blessed you gain 30% damage? Now add all the other buffs...

Disregard my comments about nerfs if these skills work that way.

Quote:New! Holy Fountain: Summon a holy fountain for 60 seconds which heals 40% of someone’s HP if they press ↑ on it (maximum of 20 heals before it disappears). There is a cooldown of 90 seconds. (max level: 10)

Useless, except for pot cooldown situations, where I guess it's decent. Does it ignore zombify?

Quote:Holy Arrow: damage has been decreased from 450% to 310%, effect and icon have been renewed

Why the nerf? Luminous's Sylvan Lance does 720% to 8 enemies.

Quote:Shining Ray: damage has been increased from 240% to 250%, chance to stun has been decreased from 80% to 60%, range has been increased, effect and icon have been renewed

YAWN. So basically 3rd job is the same experience as before, which wasn't very exciting.

Quote:Divine Protection: Create a shield of holy energy that protects you from one status effect. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. When you use Dispel, depending on the number of people in your party, the cooldown for this skill will be decreased. (max level: 10)

Animation is tacky and exaggerated, the effect following you around is annoying, and all that for evading one tiny status effect. Could use some work. Justify the flashiness.

Quote:Angel Ray: damage has been increased from 375% to 395%, range has been increased, number of hits has been decreased from 4 to 3, party members in the way of the arrow will now be healed 90% of their HP, effect has been renewed

My main attack heals party members? Genius!
Wait, why the pineapple did you nerf it? WHAT THE HELL IS WRONG WITH YOU

Quote:Big Bang: damage has been increased from 330% to 375%, number of hits has been decreased from 5 to 4, additional critical chance has been removed, now decreases enemies’ defenses by 5% each time it is used for 8 seconds (up to a maximum of 8 times, a counter will appear above them)

Stupid. Remove this skill once and for all.
Give us something interesting.

Shining Ray + Angel Ray + Big Bang for attacking is DULL and BORING.
The only fun one of them seems Angel Ray now, for its healing properties.

Quote:Advanced Bless: attack and magic attack boosts have been decreased from 30 to 22, defense boosts have been decreased from 500 to 450, accuracy and avoid boosts have been decreased from 300 to 280, HP and MP boosts have been decreased from 700 to 550, MP consumption reduction has been decreased from 20% to 15%, max level has been decreased from 30 to 20

QUIT NERFING BISHOPS YOU SADIST BASTARDS.

[Image: bahamut-effect.gif]

Eh, trying too hard.
Just keep the Horntail Necklace on him.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by LegendGospel - 2013-05-30, 02:00 AM

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