2013-05-29, 10:42 PM
Sephie Wrote:Whoa I wasn't informed of this.
What's the complete set of rules because apparently there's more to it than the OP.
This is a list we made in our Supreme social group, dunno if it's still accurate or not:
- All attacks have an inherit chance to miss (20% more likely on range characters)
- All mob skills have cooldowns, as well as some 1v1 skills
- All potions have cooldowns (different cooldown for each individual potion)
- 3 Free wheels are granted every 30 minutes (shows up as the "Class Warfare" icon above your head)
NO EXP is lost upon dyingA very little amount of EXP is lost when dying. (1-2 points at level 10 ~ 0.75% at level 100)
- EXP rate is similar to the regular server
- Full cash shop
- Only 1 channel (probably likely to change in GMS)
- You can only transfer mesos IN at a 1000:1 rate
- You can only transfer items OUT which gain a 20% boost upon exiting Supreme world and become permanently untradeable (i.e 100 att sword becomes 120 att)
- Must have a 150+ character in a main world to participate
- Your main world's character data is transfered over (IGN, hair, eyes, etc)
- You recieve a medal in your main world at level 10,30,60,100 and 200 in Supreme (5,10,30,50,100 att respectively)
- Every 10 levels gained in Supreme gives your character in the main world 1 level to a maximum of 20 levels (max. 220 in main world)
- All monsters and weapons have an element. There are 3 different elements, Soul, Technical and Assault. You can see what element a monster has by looking at it's HP bar. Your weapon must have the same element as the monster to deal full damage - Which colour of HP bar is displayed during the tutorial.
Dodgeable range attacks (such as Death Teddy's bolt attack) instant KO if hit.High damage. Most classes can survive though.

