2013-05-29, 09:04 PM
tecul1 Wrote:[MENTION=5959]Even[/MENTION]; Familiars in JMS have no passives. They were replaced with a potential system. Unless that's what you're talking about.
[MENTION=9755]Evolite[/MENTION]; Adventurers only.
Well seeing how they will work here I assume gms wont change it at all, they love to copy pasta jms content. That doesnt change anything, still want them removed from hardcore/supreme world.
Sephie Wrote:So I guess the best way to thrive in that server is to go Cleric.
Heal + MP Eater will make training a synch.
No, they're one of the worst if not the worst. All mob skills have cooldown.

