KMST 1.2.478 - Warrior and Mage Skill Changes
Death Wrote:Thanks you haha, you should see the comments I got on screenshots i have on basil from ages ago.
I still get weird comments for being dumb as such for using one.

And [MENTION=8857]Sephie[/MENTION];

I totally agree.
I never understood that either. Although with some things they left out two handed bw's such as VL weapons.
But come on, a 2h Lv 150 mace. Ametaresu, and that joker thing we don't have yet. Why even bother?


[MENTION=535]JoeTang[/MENTION];

We want a skill that hits 1 mob instead of all mob skills.
We want blunt weapon animations.
We want something fair for blunt weapons instead of 5% ignore defense.
We want to stay ''holy'' not some fire class.
We want our old threaten animation back. (It's why I made my first character 7 years ago a page. -sob-)

I never complained anywhere about damage but visually it's crap mostly.
(And blast is just ruined for the way it is.)

No "We" do not want all those things. The majority including myself dont give a crap about blunt weapons at all, granted it don't make sense to have sword animation if your using a mace. Blast should definitely not go back to 1hit skill. The old threaten was cool and cute but the new animation is really good and fits in the game much better. Also I now realize why blast only has one animation because because all the charges are active. But i still going to miss the different blast animations. My idea is still make a different blast animation for each element like before but be able to chose which one to use with blast + arrow key command input like aran and kaiser. Each one would give a different bonus or something.

The most important thing we needed was a very substantial damage increase. Thats what we always needed and what i always wanted for the past 8 years. Having more super high defense is useless now days when all the new bosses just ignore all our defenses and 1hit ko us anyway like Arkarium, Magnus, Azwan and Root Abyss. That makes high damage much more important at bosses than super hi defense. That being said they did take too much of our defense away. They need to give some back to us. Parashock Guard sucks and is not worth using at a major boss as it is now. it needs a way bigger buff than 10 attack to lose that much guard and def. And for Paladin Expert there should be no separate bonuses for using a sword vs blunt weapon. Give both buffs regardless of the weapon.

JoeTang Wrote:Paladins:
First off, I note there's an error with Page Order, where the max enemies hit says 2, it should read 8.
 Spoiler


Might write some more about other classes if people like this piece.


Also, what is it that Paladins want from patches, because it's obviously not damage.

Thank you very much joe for your analysis and i do agree with it. i have some questions. Does the 15 second blast buff stack and apply to all skills or just blast? Also this video shows that lightnings stun DOT does work on Boss mobs but they can still move around freely. http://www.youtube.com/watch?v=OtwG82fP6Qw
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KMST 1.2.478 - Warrior and Mage Skill Changes - by TagerBustah - 2013-05-29, 01:34 PM

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