KMST 1.2.478 - Warrior and Mage Skill Changes
Chilly Wrote:After comparing and contrasting the mages in Max's Blog my brother's verdict is in:
"I/L got the short end of the stick. It's as if someone thought that F/P still were in some sort of need of buff and were inferior. While the numbers probably don't show a nerf, it sure feels like one.

Find me or link me to an updated Magician damage table when it comes up, I want to see if I'm right, I'll be farming."

As long as the nerfs are not too drastic, damage is not that much of an issue for me as long as it makes the gameplay more enjoyable.

But from looking at the i/l vids the new attacks are too slow.

Kabanaw Wrote:So it looks like they changed how freezing works. Does it have some sort of an effect on bosses now? Because holy hell finally if it does.

Instead of ice attacks making mobs immobile due to being frozen, it has a slow effect now?

Well that is disappointing. :/

I guess that it's good since it allows ice effects to work on bosses but I enjoyed the previous mechanic much more. Perhaps they can change it to freezing mobs and slowing bosses?
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Abysseon - 2013-05-29, 01:18 PM

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